Readonly
packetReadonly
packetimport * as mcnet from "@minecraft/server-net";
mcnet.beforeEvents.packetSend.subscribe(
(event) => {
// Cancel the action of server sending RemoveActorPacket to players.
event.cancel = true;
console.log(
`Canceled sending packet ${
event.packetId
} to ${event.recipients.map((p) => p.name)}`
);
},
{
// Event only fires when RemoveActorPacket is triggered.
monitoredPacketIds: [mcnet.PacketId.RemoveActorPacket],
}
);
Example: logPackets.js