A utility class to set GameTest parameters for a test. Methods can be chained together to set multiple properties.

Methods

  • Parameters

    • batchName: string

      Name of the batch for the test.

    Returns RegistrationBuilder

    RegistrationBuilder object where additional configuration methods can be called.

    Sets the batch for the test to run in.

    This function can't be called in read-only mode.

    This function can be called in early-execution mode.

  • Parameters

    • attemptCount: number

    Returns RegistrationBuilder

    RegistrationBuilder object where additional configuration methods can be called.

    Sets the maximum number of times a test will try to rerun if it fails.

    This function can't be called in read-only mode.

    This function can be called in early-execution mode.

  • Parameters

    • tickCount: number

    Returns RegistrationBuilder

    RegistrationBuilder object where additional configuration methods can be called.

    Sets the maximum number of ticks a test will run for before timing out and failing.

    This function can't be called in read-only mode.

    This function can be called in early-execution mode.

  • Parameters

    • paddingBlocks: number

      Size, in blocks, around the GameTest where additional GameTests should not be created.

    Returns RegistrationBuilder

    RegistrationBuilder object where additional configuration methods can be called.

    Size around the GameTest, in blocks, that should be reserved for the test when running multiple tests together.

    This function can't be called in read-only mode.

    This function can be called in early-execution mode.

  • Parameters

    • isRequired: boolean

      If set to true, the test must pass in order for the entire run of tests to pass.

    Returns RegistrationBuilder

    RegistrationBuilder object where additional configuration methods can be called.

    Whether this test is required to pass as part of its broader set of tests.

    This function can't be called in read-only mode.

    This function can be called in early-execution mode.

  • Parameters

    • attemptCount: number

    Returns RegistrationBuilder

    RegistrationBuilder object where additional configuration methods can be called.

    Sets the number of successful test runs to be considered successful.

    This function can't be called in read-only mode.

    This function can be called in early-execution mode.

  • Parameters

    • rotate: boolean

    Returns RegistrationBuilder

    If true, runs the test in all four rotations when run via /gametest runset.

    This function can't be called in read-only mode.

    This function can be called in early-execution mode.

  • Parameters

    • tickCount: number

    Returns RegistrationBuilder

    RegistrationBuilder object where additional configuration methods can be called.

    Sets the number of ticks for a test to wait before executing when the structure is spawned.

    This function can't be called in read-only mode.

    This function can be called in early-execution mode.

  • Parameters

    Returns RegistrationBuilder

    RegistrationBuilder object where additional configuration methods can be called.

    Overrides the default structure placement with a specific location. If height (y) is set to Dimension.heightRange.max, the structure will snap to the ground.

    This function can't be called in read-only mode.

    This function can be called in early-execution mode.

  • Parameters

    • structureName: string

    Returns RegistrationBuilder

    RegistrationBuilder object where additional configuration methods can be called.

    Sets the name of the structure for a test to use. "xyz:bar" will load /structures/xyz/bar.mcstructure from the behavior pack stack.

    This function can't be called in read-only mode.

    This function can be called in early-execution mode.

    import { Test, register } from "@minecraft/server-gametest";
    import { MinecraftEntityTypes } from "@minecraft/vanilla-data";

    function phantomsShouldFlyFromCats(test: Test) {
    test.spawn(MinecraftEntityTypes.Cat, { x: 4, y: 3, z: 3 });
    test.spawn(MinecraftEntityTypes.Phantom, { x: 4, y: 3, z: 3 });

    test.succeedWhenEntityPresent(MinecraftEntityTypes.Phantom, { x: 4, y: 6, z: 3 }, true);
    }

    register("MobBehaviorTests", "phantoms_should_fly_from_cats", phantomsShouldFlyFromCats)
    .structureName("gametests:glass_cells");
  • Parameters

    • tag: string

    Returns RegistrationBuilder

    RegistrationBuilder object where additional configuration methods can be called.

    Adds a tag to a test. You can run all tests with a given tag with /gametest runset <tag>.

    This function can't be called in read-only mode.

    This function can be called in early-execution mode.

    import { Test, register } from "@minecraft/server-gametest";
    import { MinecraftEntityTypes } from "@minecraft/vanilla-data";

    function phantomsShouldFlyFromCats(test: Test) {
    test.spawn(MinecraftEntityTypes.Cat, { x: 4, y: 3, z: 3 });
    test.spawn(MinecraftEntityTypes.Phantom, { x: 4, y: 3, z: 3 });

    test.succeedWhenEntityPresent(MinecraftEntityTypes.Phantom, { x: 4, y: 6, z: 3 }, true);
    }

    register("MobBehaviorTests", "phantoms_should_fly_from_cats", phantomsShouldFlyFromCats)
    .structureName("gametests:glass_cells");