A collection of server variables defined in dedicated server configuration.

Example

getPlayerProfile.ts

import { variables, secrets } from "@minecraft/server-admin";
import { http, HttpRequest, HttpRequestMethod, HttpHeader, HttpResponse } from "@minecraft/server-net";

const serverUrl = variables.get('serverEndpoint');

function getPlayerProfile(playerId: string): Promise<HttpResponse> {
const req = new HttpRequest(serverUrl + 'getPlayerProfile');

req.body = JSON.stringify({
playerId,
});

const authTokenSec = secrets.get('authtoken');

if (!authTokenSec) {
throw new Error('authtoken secret not defined.');
}

req.method = HttpRequestMethod.Post;
req.headers = [new HttpHeader('Content-Type', 'application/json'), new HttpHeader('auth', authTokenSec)];

return http.request(req);
}

Hierarchy

  • ServerVariables

Constructors

Properties

Methods

Constructors

Properties

names: string[]

Remarks

A list of available, configured server variables.

Methods

  • Parameters

    • name: string

    Returns any

    Remarks

    Returns the value of variable that has been configured in a dedicated server configuration JSON file.

    This function can't be called in read-only mode.