Registers an event when a player is spawned (or re-spawned after death) and fully ready within the world.

import { world } from "@minecraft/server";

world.afterEvents.playerSpawn.subscribe((eventData) => {
const { player, initialSpawn } = eventData;
if (!initialSpawn) return;

// This runs when the player joins the game for the first time!
});

Hierarchy (View Summary)

Methods