Defines the rules for an entity to be tamed by the player.
import { world } from "@minecraft/server";const wolf = world .getDimension("overworld") .spawnEntity("minecraft:wolf", { x: 0, y: 0, z: 0 });const tameable = wolf.getComponent("tameable");tameable.probability;tameable.tame(world.getAllPlayers()[0]); Copy
import { world } from "@minecraft/server";const wolf = world .getDimension("overworld") .spawnEntity("minecraft:wolf", { x: 0, y: 0, z: 0 });const tameable = wolf.getComponent("tameable");tameable.probability;tameable.tame(world.getAllPlayers()[0]);
Readonly
The entity that owns this component. The entity will be undefined if it has been removed.
Returns a set of items that can be used to tame this entity.
This property can throw when used.
Returns true if the entity is tamed by player.
The chance of taming the entity with each item use between 0.0 and 1.0, where 1.0 is 100%
Optional
Returns the player that has tamed the entity, or 'undefined' if entity is not tamed.
Returns the id of player that has tamed the entity, or 'undefined' if entity is not tamed.
Identifier of the component.
Static
Whether the component is valid.
Returns whether the component is valid. A component is considered valid if its owner is valid, in addition to any addition to any additional validation required by the component.
The player that this entity should be tamed by.
Returns true if the entity was tamed.
Set this entity as tamed by the given player.
This function can't be called in read-only mode.
This function can throw errors.
Defines the rules for an entity to be tamed by the player.
Example: wolfTameProbability.js