Readonly
entityThe gravity applied to the projectile. When the entity is not on the ground, subtracts this amount from the projectile’s change in vertical position every tick. The higher the value, the faster the projectile falls. If negative, the entity will rise instead of fall.
This property can't be edited in read-only mode.
Optional
hitOptional
hitOptional
hitOptional
ownerReadonly
typeStatic
Readonly
componentThe velocity to fire the projectile. This controls both the speed and direction which which the projectile will be shot.
Optional
options: ProjectileShootOptionsOptional configuration for the shoot.
The projectile component controls the properties of a projectile entity and allows it to be shot in a given direction. This component is present when the entity has the minecraft:projectile component.
Example: shootArrow.ts