Beta
Contains a set of events that will be raised for an item. This object must be bound using the ItemComponentRegistry.
import { world } from "@minecraft/server";world.beforeEvents.worldInitialize.subscribe((initEvent) => { initEvent.itemComponentRegistry.registerCustomComponent("custom:item", { onBeforeDurabilityDamage(event) { const { attackingEntity, durabilityDamage, hitEntity, itemStack } = event; // Your code here }, onCompleteUse(event) { const { itemStack, source } = event; // Your code here }, onConsume(event) { const { itemStack, source } = event; // Your code here }, onHitEntity(event) { const { attackingEntity, hadEffect, hitEntity, itemStack } = event; // Your code here }, onMineBlock(event) { const { block, itemStack, minedBlockPermutation, source } = event; // Your code here }, onUse(event) { const { itemStack, source } = event; // Your code here }, onUseOn(event) { const { source, usedOnBlockPermutation } = event; // Your code here }, });}); Copy
import { world } from "@minecraft/server";world.beforeEvents.worldInitialize.subscribe((initEvent) => { initEvent.itemComponentRegistry.registerCustomComponent("custom:item", { onBeforeDurabilityDamage(event) { const { attackingEntity, durabilityDamage, hitEntity, itemStack } = event; // Your code here }, onCompleteUse(event) { const { itemStack, source } = event; // Your code here }, onConsume(event) { const { itemStack, source } = event; // Your code here }, onHitEntity(event) { const { attackingEntity, hadEffect, hitEntity, itemStack } = event; // Your code here }, onMineBlock(event) { const { block, itemStack, minedBlockPermutation, source } = event; // Your code here }, onUse(event) { const { itemStack, source } = event; // Your code here }, onUseOn(event) { const { source, usedOnBlockPermutation } = event; // Your code here }, });});
Optional
This function will be called when an item containing this component is used to mine a block.
This function will be called when an item containing this component is used by a player.
Contains a set of events that will be raised for an item. This object must be bound using the ItemComponentRegistry.
Example: registerItemComponents.ts