Describes the lifetime state of an Entity. For example, Entities can be loaded or unloaded depending on whether their chunks are loaded or when they move across dimensions.

Enumeration Members

Enumeration Members

Loaded: "Loaded"

Corresponding object is loaded.

Unloaded: "Unloaded"

Corresponding object is now unloaded. Unloaded entities cannot be manipulated. However, if an unloaded Entity later reloads, it becomes valid and can once again be manipulated.