Describes the lifetime state of an Entity. For example,
Entities can be loaded or unloaded depending on whether
their chunks are loaded or when they move across dimensions.
Corresponding object is now unloaded. Unloaded entities
cannot be manipulated. However, if an unloaded Entity later
reloads, it becomes valid and can once again be manipulated.
Describes the lifetime state of an Entity. For example, Entities can be loaded or unloaded depending on whether their chunks are loaded or when they move across dimensions.