Script API - v1.21.0
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    Defines a JSON structure that is used for more flexible.

    import { DimensionLocation, world, BlockPermutation, BlockComponentTypes } from '@minecraft/server';

    function placeTranslatedSign(location: DimensionLocation, text: string) {
    const signBlock = location.dimension.getBlock(location);

    if (!signBlock) {
    console.warn('Could not find a block at specified location.');
    return;
    }
    const signPerm = BlockPermutation.resolve('minecraft:standing_sign', { ground_sign_direction: 8 });
    signBlock.setPermutation(signPerm);

    const signComponent = signBlock.getComponent(BlockComponentTypes.Sign);
    if (signComponent) {
    signComponent.setText({ translate: 'item.skull.player.name', with: [text] });
    } else {
    console.error('Could not find a sign component on the block.');
    }
    }

    placeTranslatedSign(
    {
    dimension: world.getDimension('overworld'),
    x: 0,
    y: 0,
    z: 0,
    },
    'Steve',
    );
    import { world, Player } from '@minecraft/server';
    import { MessageFormData, MessageFormResponse } from '@minecraft/server-ui';

    function showMessage(player: Player) {
    const messageForm = new MessageFormData()
    .title({ translate: 'permissions.removeplayer' })
    .body({ translate: 'accessibility.list.or.two', with: ['Player 1', 'Player 2'] })
    .button1('Player 1')
    .button2('Player 2');

    messageForm
    .show(player)
    .then((formData: MessageFormResponse) => {
    // player canceled the form, or another dialog was up and open.
    if (formData.canceled || formData.selection === undefined) {
    return;
    }

    console.warn(`You selected ${formData.selection === 0 ? 'Player 1' : 'Player 2'}`);
    })
    .catch((error: Error) => {
    console.warn('Failed to show form: ' + error);
    });
    };

    showMessage(world.getAllPlayers()[0]);
    import { RawText, world } from "@minecraft/server";

    world.afterEvents.entityDie.subscribe((event) => {
    const rawtext: RawText = {
    rawtext: [
    { text: "§a" },
    {
    translate: "death.attack.generic",
    with: [event.deadEntity.typeId],
    },
    ],
    };
    world.sendMessage(rawtext);
    });
    interface RawMessage {
        rawtext?: RawMessage[];
        score?: RawMessageScore;
        text?: string;
        translate?: string;
        with?: string[] | RawMessage;
    }
    Index

    Properties

    rawtext?: RawMessage[]

    Provides a raw-text equivalent of the current message.

    Provides a token that will get replaced with the value of a score.

    text?: string

    Provides a string literal value to use.

    translate?: string

    Provides a translation token where, if the client has an available resource in the players' language which matches the token, will get translated on the client.

    with?: string[] | RawMessage

    Arguments for the translation token. Can be either an array of strings or RawMessage containing an array of raw text objects.