Script API - v1.21.0
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    Defines the rules for an entity to be tamed by the player.

    import { world } from "@minecraft/server";

    const wolf = world
    .getDimension("overworld")
    .spawnEntity("minecraft:wolf", { x: 0, y: 0, z: 0 });
    const tameable = wolf.getComponent("tameable");
    tameable.probability;
    tameable.tame(world.getAllPlayers()[0]);

    Hierarchy (View Summary)

    Index

    Properties

    entity: Entity

    The entity that owns this component. The entity will be undefined if it has been removed.

    getTameItems: ItemStack[]

    Returns a set of items that can be used to tame this entity.

    This property can throw when used.

    isTamed: boolean

    This property can throw when used.

    probability: number

    The chance of taming the entity with each item use between 0.0 and 1.0, where 1.0 is 100%

    This property can throw when used.

    tamedToPlayer?: Player

    This property can throw when used.

    tamedToPlayerId?: string

    This property can throw when used.

    typeId: string

    Identifier of the component.

    componentId: "minecraft:tameable" = 'minecraft:tameable'

    Methods

    • Beta

      Returns boolean

      Whether the component is valid.

      Returns whether the component is valid. A component is considered valid if its owner is valid, in addition to any addition to any additional validation required by the component.

    • Beta

      Parameters

      Returns boolean

      Returns true if the entity was tamed.

      Tames this entity.

      This function can't be called in read-only mode.

      This function can throw errors.