Script API - v1.21.0
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    When present on an entity, this entity is on fire.

    import { world, Entity, EntityComponentTypes, system } from "@minecraft/server";

    function setAblaze(entity: Entity) {
    entity.setOnFire(20, true);

    system.runTimeout(() => {
    const onfire = entity.getComponent(EntityComponentTypes.OnFire);
    if (onfire) {
    world.sendMessage(`${onfire.onFireTicksRemaining} fire ticks remaining, extinguishing the entity.`);
    }
    // This will extinguish the entity
    entity.extinguishFire(true);
    }, 30); // Run in 30 ticks or ~1.5 seconds

    }

    Hierarchy (View Summary)

    Index

    Properties

    entity: Entity

    The entity that owns this component. The entity will be undefined if it has been removed.

    onFireTicksRemaining: number

    The number of ticks remaining before the fire goes out.

    typeId: string

    Identifier of the component.

    componentId: "minecraft:onfire" = 'minecraft:onfire'

    Methods

    • Returns boolean

      Whether the component is valid.

      Returns whether the component is valid. A component is considered valid if its owner is valid, in addition to any addition to any additional validation required by the component.