Script API - v1.21.0
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    Allows this entity to be leashed and defines the conditions and events for this entity when is leashed.

    import { world } from "@minecraft/server";

    const entity = world.getEntity("-10000000000");
    const leashHolderEntity = world.getEntity("-10000000000");
    const leashable = entity.getComponent("leashable");
    leashable.softDistance;
    leashable.leashTo(leashHolderEntity); // Assuming you have an 'leashHolderEntity' instance
    leashable.unleash();
    leashable.isValid();

    Hierarchy (View Summary)

    Index

    Properties

    entity: Entity

    The entity that owns this component. The entity will be undefined if it has been removed.

    softDistance: number

    Distance in blocks at which the 'spring' effect starts acting to keep this entity close to the entity that leashed it.

    This property can throw when used.

    typeId: string

    Identifier of the component.

    componentId: "minecraft:leashable" = 'minecraft:leashable'

    Methods

    • Beta

      Returns boolean

      Whether the component is valid.

      Returns whether the component is valid. A component is considered valid if its owner is valid, in addition to any addition to any additional validation required by the component.

    • Beta

      Parameters

      • leashHolder: Entity

        The entity to leash this entity to.

      Returns void

      Leashes this entity to another entity.

      This function can't be called in read-only mode.

      This function can throw errors.

    • Beta

      Returns void

      Unleashes this entity if it is leashed to another entity.

      This function can't be called in read-only mode.

      This function can throw errors.