Script API - v1.21.0
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    Provides access to a mob's equipment slots. This component exists for all mob entities.

    // Gives the player Elytra
    import { EquipmentSlot, ItemStack, Player, EntityComponentTypes } from '@minecraft/server';
    import { MinecraftItemTypes } from '@minecraft/vanilla-data';

    function giveEquipment(player: Player) {
    const equipmentCompPlayer = player.getComponent(EntityComponentTypes.Equippable);
    if (equipmentCompPlayer) {
    equipmentCompPlayer.setEquipment(EquipmentSlot.Chest, new ItemStack(MinecraftItemTypes.Elytra));
    }
    }
    // Gives the player some equipment
    import { EquipmentSlot, ItemStack, Player, EntityComponentTypes } from '@minecraft/server';
    import { MinecraftItemTypes } from '@minecraft/vanilla-data';

    function giveEquipment(player: Player) {
    const equipmentCompPlayer = player.getComponent(EntityComponentTypes.Equippable);
    if (equipmentCompPlayer) {
    equipmentCompPlayer.setEquipment(EquipmentSlot.Head, new ItemStack(MinecraftItemTypes.GoldenHelmet));
    equipmentCompPlayer.setEquipment(EquipmentSlot.Chest, new ItemStack(MinecraftItemTypes.IronChestplate));
    equipmentCompPlayer.setEquipment(EquipmentSlot.Legs, new ItemStack(MinecraftItemTypes.DiamondLeggings));
    equipmentCompPlayer.setEquipment(EquipmentSlot.Feet, new ItemStack(MinecraftItemTypes.NetheriteBoots));
    equipmentCompPlayer.setEquipment(EquipmentSlot.Mainhand, new ItemStack(MinecraftItemTypes.WoodenSword));
    equipmentCompPlayer.setEquipment(EquipmentSlot.Offhand, new ItemStack(MinecraftItemTypes.Shield));
    } else {
    console.warn('No equipment component found on player');
    }
    }
    import { EquipmentSlot, Player } from "@minecraft/server";

    function clearOffhand(player: Player) {
    const equippable = player.getComponent("minecraft:equippable");
    equippable.setEquipment(EquipmentSlot.Offhand); // Assuming undefined (empty slot) as an example
    }
    import { world, EquipmentSlot } from "@minecraft/server";

    const player = world.getPlayers()[0];
    const equippable = player.getComponent("equippable");
    const slot = equippable.getEquipmentSlot(EquipmentSlot.Mainhand);

    Hierarchy (View Summary)

    Index

    Properties

    entity: Entity

    The entity that owns this component. The entity will be undefined if it has been removed.

    typeId: string

    Identifier of the component.

    componentId: "minecraft:equippable" = 'minecraft:equippable'

    Methods

    • Parameters

      • equipmentSlot: EquipmentSlot

        The equipment slot. e.g. "head", "chest", "offhand"

      Returns ItemStack

      Returns the item equipped to the given EquipmentSlot. If empty, returns undefined.

      Gets the equipped item for the given EquipmentSlot.

      This function can throw errors.

    • Parameters

      • equipmentSlot: EquipmentSlot

        The equipment slot. e.g. "head", "chest", "offhand".

      Returns ContainerSlot

      Returns the ContainerSlot corresponding to the given EquipmentSlot.

      Gets the ContainerSlot corresponding to the given EquipmentSlot.

      This function can throw errors.

    • Returns boolean

      Whether the component is valid.

      Returns whether the component is valid. A component is considered valid if its owner is valid, in addition to any addition to any additional validation required by the component.

    • Parameters

      • equipmentSlot: EquipmentSlot

        The equipment slot. e.g. "head", "chest", "offhand".

      • OptionalitemStack: ItemStack

        The item to equip. If undefined, clears the slot.

      Returns boolean

      Replaces the item in the given EquipmentSlot.

      This function can't be called in read-only mode.

      This function can throw errors.