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isimport { world, system, BlockPermutation } from "@minecraft/server";
// bridge egg
world.afterEvents.entitySpawn.subscribe(({ entity }) => {
if (entity.typeId === "minecraft:egg") {
const id = system.runInterval(() => {
const block = entity.dimension.getBlock(entity.location).below();
if (block.isAir)
block.setPermutation(
BlockPermutation.resolve("minecraft:wool")
);
else system.clearRun(id);
});
}
});
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Block type or block permutation to check placement for.
Optional
faceToPlaceOn: DirectionOptional specific face of this block to check placement against.
Returns true
if the block type or permutation can be
placed on this block, else false
.
The identifier of the component (e.g., 'minecraft:inventory'). If no namespace prefix is specified, 'minecraft:' is assumed. Available component IDs can be found as part of the BlockComponentTypes enum.
Returns the component if it exists on the block, otherwise undefined.
Gets a component (that represents additional capabilities) for a block - for example, an inventory component of a chest block.
import { BlockPermutation, ItemStack, world } from "@minecraft/server";
// Chest Block at (0, 0, 0)
const block = world.getDimension("overworld").getBlock({ x: 0, y: 0, z: 0 });
block.setPermutation(BlockPermutation.resolve("minecraft:chest"));
const inventory = block.getComponent("inventory").container;
inventory.addItem(new ItemStack("minecraft:cobblestone", 64));
import {
BlockPermutation,
ItemStack,
SignSide,
world,
} from "@minecraft/server";
import { MinecraftBlockTypes } from "@minecraft/vanilla-data";
// Chest Block at (0, 0, 0)
const block = world.getDimension("overworld").getBlock({ x: 0, y: 0, z: 0 });
block.setPermutation(
BlockPermutation.resolve(MinecraftBlockTypes.BirchHangingSign)
);
const sign = block.getComponent("minecraft:sign");
sign.setText("back", SignSide.Back);
sign.setText("front", SignSide.Front);
import { BlockPermutation, ItemStack, world } from "@minecraft/server";
import { MinecraftBlockTypes } from "@minecraft/vanilla-data";
// Chest Block at (0, 0, 0)
const block = world.getDimension("overworld").getBlock({ x: 0, y: 0, z: 0 });
block.setPermutation(
BlockPermutation.resolve(MinecraftBlockTypes.DarkoakStandingSign)
);
const sign = block.getComponent("minecraft:sign");
sign.setText("lol");
import { BlockPermutation, ItemStack, world } from "@minecraft/server";
import { MinecraftBlockTypes } from "@minecraft/vanilla-data";
// Chest Block at (0, 0, 0)
const block = world.getDimension("overworld").getBlock({ x: 0, y: 0, z: 0 });
block.setPermutation(BlockPermutation.resolve(MinecraftBlockTypes.Piston));
const piston = block.getComponent("piston");
console.warn(piston.state, JSON.stringify(piston.getAttachedBlocksLocations()));
Optional
amount: numberNumber of instances of this block to place in the item stack.
Optional
withData: booleanWhether additional data facets of the item stack are included.
An itemStack with the specified amount of items and data. Returns undefined if block type is incompatible.
Tag to check for.
Returns true
if the permutation of this block has the tag,
else false
.
import { world } from "@minecraft/server";
// Fetch the block
const block = world.getDimension("overworld").getBlock({ x: 1, y: 2, z: 3 });
console.log(`Block is dirt: ${block.hasTag("dirt")}`);
console.log(`Block is wood: ${block.hasTag("wood")}`);
console.log(`Block is stone: ${block.hasTag("stone")}`);
Block type identifier to match this API against.
Optional
states: Record<string, string | number | boolean>Optional set of block states to test this block against.
Returns true if the block matches the specified criteria.
The offset vector. For example, an offset of 0, 1, 0 will return the block above the current block.
Block at the specified offset, or undefined if that block could not be retrieved (for example, the block and its relative chunk is not loaded yet.)
Permutation that contains a set of property states for the Block.
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Permutation that contains a set of property states for the Block.
Returns true
if the block permutation data was
successfully set, else false
.
Represents a block in a dimension. A block represents a unique X, Y, and Z within a dimension and get/sets the state of the block at that location. This type was significantly updated in version 1.17.10.21.
Example: createWall.ts