When present on an item, this item is consumable by entities. Note that this component only applies to data-driven items.

Hierarchy (View Summary)

Properties

canAlwaysEat: boolean

If true, the player can always eat this item (even when not hungry).

This property can throw when used.

nutrition: number

Represents how much nutrition this food item will give an entity when eaten.

This property can throw when used.

saturationModifier: number

When an item is eaten, this value is used according to this formula (nutrition * saturation_modifier * 2) to apply a saturation buff.

This property can throw when used.

typeId: string

Identifier of the component.

usingConvertsTo: string

When specified, converts the active item to the one specified by this property.

This property can throw when used.

componentId: "minecraft:food" = 'minecraft:food'

Methods

  • Returns boolean

    Whether the component is valid.

    Returns whether the component is valid. A component is considered valid if its owner is valid, in addition to any addition to any additional validation required by the component.