commandBlockOutput
commandBlockOutput: boolean
commandBlocksEnabled
commandBlocksEnabled: boolean
doDayLightCycle
doDayLightCycle: boolean
doEntityDrops
doEntityDrops: boolean
doFireTick
doFireTick: boolean
doImmediateRespawn
doImmediateRespawn: boolean
doInsomnia
doInsomnia: boolean
doLimitedCrafting
doLimitedCrafting: boolean
doMobLoot
doMobLoot: boolean
doMobSpawning
doMobSpawning: boolean
doTileDrops
doTileDrops: boolean
doWeatherCycle
doWeatherCycle: boolean
drowningDamage
drowningDamage: boolean
fallDamage
fallDamage: boolean
fireDamage
fireDamage: boolean
freezeDamage
freezeDamage: boolean
functionCommandLimit
functionCommandLimit: number
keepInventory
keepInventory: boolean
maxCommandChainLength
maxCommandChainLength: number
mobGriefing
mobGriefing: boolean
naturalRegeneration
naturalRegeneration: boolean
playersSleepingPercentage
playersSleepingPercentage: number
projectilesCanBreakBlocks
projectilesCanBreakBlocks: boolean
randomTickSpeed
randomTickSpeed: number
recipesUnlock
recipesUnlock: boolean
respawnBlocksExplode
respawnBlocksExplode: boolean
sendCommandFeedback
sendCommandFeedback: boolean
showBorderEffect
showBorderEffect: boolean
showCoordinates
showCoordinates: boolean
showDeathMessages
showDeathMessages: boolean
showRecipeMessages
showRecipeMessages: boolean
showTags
showTags: boolean
spawnRadius
spawnRadius: number
tntExplodes
tntExplodes: boolean
tntExplosionDropDecay
tntExplosionDropDecay: boolean
Represents the game rules for a world experience.
Example: debugEnvironment.ts
Example: disableDamages.ts