Contains additional options for configuring a block raycast query.

interface BlockRaycastOptions {
    includeLiquidBlocks?: boolean;
    includePassableBlocks?: boolean;
    maxDistance?: number;
}

Properties

includeLiquidBlocks?: boolean

If true, liquid blocks will be considered as blocks that 'stop' the raycast.

includePassableBlocks?: boolean

If true, passable blocks like vines and flowers will be considered as blocks that 'stop' the raycast.

maxDistance?: number

Maximum distance, in blocks, to process the raycast.