Represents a player within the world.

Hierarchy

Constructors

Properties

camera: Camera

Remarks

The player's Camera.

Throws

This property can throw when used.

dimension: Dimension

Remarks

Dimension that the entity is currently within.

Throws

This property can throw when used.

Example

spawnTnt.js

import { ItemStack } from "@minecraft/server";
entity.dimension.spawnItem(
new ItemStack("minecraft:diamond_sword"),
entity.location
);
fallDistance: number

Remarks

The distance an entity has fallen. The value is reset when the entity is teleported. The value is always 1 when gliding with Elytra.

Throws

This property can throw when used.

id: string

Remarks

Unique identifier of the entity. This identifier is intended to be consistent across loads of a world instance. No meaning should be inferred from the value and structure of this unique identifier - do not parse or interpret it. This property is accessible even if Entity.isValid is false.

Example

trapEntity.js

import { world } from "@minecraft/server";

const id = "-0123456789101"; // entity.id
const entity = world.getEntity(id);
entity.runCommandAsync("say hello");
isClimbing: boolean

Remarks

Whether the entity is touching a climbable block. For example, a player next to a ladder or a spider next to a stone wall.

Throws

This property can throw when used.

Example

debug.js

system.runInterval(() => {
const entity = world.getEntity("unique_id");
if (entity.isSneaking) {
// force entity not to sneak
entity.isSneaking = false;
}
});
isEmoting: boolean

Remarks

If true, the player is currently emoting.

Throws

This property can throw when used.

isFalling: boolean

Remarks

Whether the entity has a fall distance greater than 0, or greater than 1 while gliding.

Throws

This property can throw when used.

Example

debug.js

entity.runCommandAsync("say isClimbing: " + entity.isClimbing);
isFlying: boolean

Remarks

Whether the player is flying. For example, in Creative or Spectator mode.

Throws

This property can throw when used.

isGliding: boolean

Remarks

Whether the player is gliding with Elytra.

Throws

This property can throw when used.

isInWater: boolean

Remarks

Whether any part of the entity is inside a water block.

Throws

This property can throw when used.

isJumping: boolean

Remarks

Whether the player is jumping. This will remain true while the player is holding the jump action.

Throws

This property can throw when used.

isOnGround: boolean

Remarks

Whether the entity is on top of a solid block.

Throws

This property can throw when used.

isSleeping: boolean

Remarks

If true, the entity is currently sleeping.

Throws

This property can throw when used.

isSneaking: boolean

Remarks

Whether the entity is sneaking - that is, moving more slowly and more quietly.

This property can't be edited in read-only mode.

Example

debug.js

entity.runCommandAsync("say isClimbing: " + entity.isClimbing);
isSprinting: boolean

Remarks

Whether the entity is sprinting. For example, a player using the sprint action, an ocelot running away or a pig boosting with Carrot on a Stick.

Throws

This property can throw when used.

isSwimming: boolean

Remarks

Whether the entity is in the swimming state. For example, a player using the swim action or a fish in water.

Throws

This property can throw when used.

level: number

Remarks

The current overall level for the player, based on their experience.

Throws

This property can throw when used.

lifetimeState: EntityLifetimeState

Remarks

Whether the entity reference that you have is valid or not. For example, an entity may be unloaded if it moves into a chunk that is unloaded, but may be reactivated if the chunk it is within gets reloaded.

location: Vector3

Remarks

Current location of the entity.

Throws

This property can throw when used.

Example

showLocation.js

import { world } from "@minecraft/server";

world.afterEvents.buttonPush.subscribe((event) => {
if (event.source.typeId === "minecraft:player") {
event.source.kill();
}
});
name: string

Remarks

Name of the player.

Throws

This property can throw when used.

nameTag: string

Remarks

Given name of the entity.

This property can't be edited in read-only mode.

onScreenDisplay: ScreenDisplay

Remarks

Contains methods for manipulating the on-screen display of a Player.

Throws

This property can throw when used.

scoreboardIdentity?: ScoreboardIdentity

Remarks

Returns a scoreboard identity that represents this entity. Will remain valid when the entity is killed.

selectedSlot: number

Remarks

Manages the selected slot in the player's hotbar.

This property can't be edited in read-only mode.

target?: Entity

Remarks

Retrieves or sets an entity that is used as the target of AI-related behaviors, like attacking. If the entity currently has no target returns undefined.

Throws

This property can throw when used.

totalXpNeededForNextLevel: number

Remarks

The overall total set of experience needed to achieve the next level for a player.

Throws

This property can throw when used.

typeId: string

Remarks

Identifier of the type of the entity - for example, 'minecraft:skeleton'. This property is accessible even if Entity.isValid is false.

Example

showLocation.js

import { system, world } from "@minecraft/server";

// This event triggers when world is loaded
system.runInterval(() => {
const entity = world.getDimension("overworld").getEntities()[0];
// Finally, show that location as title
entity.runCommandAsync(
`title @a actionbar X: ${Math.floor(
entity.location.x
)} | Y: ${Math.floor(entity.location.y)} | Z: ${Math.floor(
entity.location.z
)}`
);
});
xpEarnedAtCurrentLevel: number

Remarks

The current set of experience achieved for the player.

Throws

This property can throw when used.

Methods

  • Parameters

    • effectType: string | EffectType

      Type of effect to add to the entity.

    • duration: number

      Amount of time, in ticks, for the effect to apply. There are 20 ticks per second. Use TicksPerSecond constant to convert between ticks and seconds. The value must be within the range [0, 20000000].

    • Optional options: EntityEffectOptions

      Additional options for the effect.

      Optional

    Returns Effect

    Returns nothing if the effect was added or updated successfully. This can throw an error if the duration or amplifier are outside of the valid ranges, or if the effect does not exist.

    Remarks

    Adds or updates an effect, like poison, to the entity.

    This function can't be called in read-only mode.

    Throws

    This function can throw errors.

    Example

    addEffect.js

    const villagerId = 'minecraft:villager_v2<minecraft:ageable_grow_up>';
    const villagerLoc: mc.Vector3 = { x: 1, y: 2, z: 1 };
    const villager = test.spawn(villagerId, villagerLoc);
    const duration = 20;

    villager.addEffect(EffectTypes.get('poison'), duration, { amplifier: 1 });

    Example

    quickFoxLazyDog.ts

      const overworld = mc.world.getDimension("overworld");

    const fox = overworld.spawnEntity("minecraft:fox", {
    x: targetLocation.x + 1,
    y: targetLocation.y + 2,
    z: targetLocation.z + 3,
    });

    fox.addEffect("speed", 10, {
    amplifier: 2,
    });
    log("Created a fox.");

    const wolf = overworld.spawnEntity("minecraft:wolf", {
    x: targetLocation.x + 4,
    y: targetLocation.y + 2,
    z: targetLocation.z + 3,
    });
    wolf.addEffect("slowness", 10, {
    amplifier: 2,
    });
    wolf.isSneaking = true;
    log("Created a sneaking wolf.", 1);
  • Parameters

    • amount: number

      Amount of experience to add. Note that this can be negative. Min/max bounds at -2^24 ~ 2^24

    Returns number

    Returns the current experience of the Player.

    Remarks

    Adds/removes experience to/from the Player and returns the current experience of the Player.

    This function can't be called in read-only mode.

    Throws

    This function can throw errors.

    Example

    addXp.js

    const xpAdded = player.addExperience(100);
    console.log(`Player ${player.name} now has ${xpAdded} experience points.`);
  • Parameters

    • amount: number

      Amount to add to the player. Min/max bounds at -2^24 ~ 2^24

    Returns number

    Returns the current level of the Player.

    Remarks

    Adds/removes level to/from the Player and returns the current level of the Player.

    This function can't be called in read-only mode.

    Throws

    This function can throw errors.

    Example

    addLevels.js

    const levels = player.addLevels(5);
    console.log(`Player ${player.name} now has ${levels} levels.`);
  • Parameters

    • tag: string

      Content of the tag to add. The tag must be less than 256 characters.

    Returns boolean

    Returns true if the tag was added successfully. This can fail if the tag already exists on the entity.

    Remarks

    Adds a specified tag to an entity.

    This function can't be called in read-only mode.

    Throws

    This function can throw errors.

    Example

    tagsQuery.ts

      let mobs = ["creeper", "skeleton", "sheep"];

    // create some sample mob data
    for (let i = 0; i < 10; i++) {
    let mobTypeId = mobs[i % mobs.length];
    let entity = overworld.spawnEntity(mobTypeId, targetLocation);
    entity.addTag("mobparty." + mobTypeId);
    }

    let eqo: mc.EntityQueryOptions = {
    tags: ["mobparty.skeleton"],
    };

    for (let entity of overworld.getEntities(eqo)) {
    entity.kill();
    }
  • Parameters

    Returns boolean

    Whether the entity takes any damage. This can return false if the entity is invulnerable or if the damage applied is less than or equal to 0.

    Remarks

    Applies a set of damage to an entity.

    This function can't be called in read-only mode.

    Throws

    This function can throw errors.

    Example

    applyDamageThenHeal.ts

      const skelly = overworld.spawnEntity("minecraft:skeleton", targetLocation);

    skelly.applyDamage(19); // skeletons have max damage of 20 so this is a near-death skeleton

    mc.system.runTimeout(() => {
    let health = skelly.getComponent("health") as mc.EntityHealthComponent;
    log("Skeleton health before heal: " + health.currentValue);
    health.resetToMaxValue();
    log("Skeleton health after heal: " + health.currentValue);
    }, 20);

    Example

    applyWither.js

    import { world, EntityDamageCause } from "@minecraft/server";
    const player = world.getAllPlayers()[0];
    player.applyDamage(1000, {
    cause: EntityDamageCause.wither,
    });

    Example

    damageEntity.js

    const damageApplied = entity.applyDamage(10);
    console.log(`Damage applied: ${damageApplied}`);
  • Parameters

    Returns void

    Remarks

    Applies impulse vector to the current velocity of the entity.

    This function can't be called in read-only mode.

    Throws

    This function can throw errors.

    Example

    applyImpulse.ts

      const zombie = overworld.spawnEntity("minecraft:zombie", targetLocation);

    zombie.clearVelocity();

    // throw the zombie up in the air
    zombie.applyImpulse({ x: 0, y: 0.5, z: 0 });
  • Parameters

    • directionX: number

      X direction in horizontal plane.

    • directionZ: number

      Z direction in horizontal plane.

    • horizontalStrength: number

      Knockback strength for the horizontal vector.

    • verticalStrength: number

      Knockback strength for the vertical vector.

    Returns void

    Remarks

    Applies impulse vector to the current velocity of the entity.

    This function can't be called in read-only mode.

    Throws

    This function can throw errors.

    Example

    bounceSkeletons.ts

      let mobs = ["creeper", "skeleton", "sheep"];

    // create some sample mob data
    for (let i = 0; i < 10; i++) {
    overworld.spawnEntity(mobs[i % mobs.length], targetLocation);
    }

    let eqo: mc.EntityQueryOptions = {
    type: "skeleton",
    };

    for (let entity of overworld.getEntities(eqo)) {
    entity.applyKnockback(0, 0, 0, 1);
    }
  • Returns void

    Remarks

    Clears all dynamic properties that have been set on this entity.

    Throws

    This function can throw errors.

    Example

    resetStats.js

    entity.clearDynamicProperties();
    
  • Returns void

    Remarks

    Sets the current velocity of the Entity to zero. Note that this method may not have an impact on Players.

    This function can't be called in read-only mode.

    Throws

    This function can throw errors.

    Example

    applyImpulse.ts

      const zombie = overworld.spawnEntity("minecraft:zombie", targetLocation);

    zombie.clearVelocity();

    // throw the zombie up in the air
    zombie.applyImpulse({ x: 0, y: 0.5, z: 0 });
  • Beta

    Parameters

    Returns void

    Remarks

    Eats an item, providing the item's hunger and saturation effects to the player. Can only be used on food items.

    This function can't be called in read-only mode.

    Throws

    Throws if the item is not a food item.

  • Beta

    Parameters

    • Optional useEffects: boolean

      Whether to show any visual effects connected to the extinguishing.

      Optional

    Returns boolean

    Returns whether the entity was on fire.

    Remarks

    Extinguishes the fire if the entity is on fire. Note that you can call getComponent('minecraft:onfire') and, if present, the entity is on fire.

    This function can't be called in read-only mode.

    Throws

    This function can throw errors.

    Example

    setOnFire.ts

      const skelly = overworld.spawnEntity("minecraft:skeleton", targetLocation);

    skelly.setOnFire(20, true);

    mc.system.runTimeout(() => {
    let onfire = skelly.getComponent("onfire") as mc.EntityOnFireComponent;
    log(onfire.onFireTicksRemaining + " fire ticks remaining.");

    skelly.extinguishFire(true);
    log("Never mind. Fire extinguished.");
    }, 20);

    Example

    teleport.ts

      const cow = overworld.spawnEntity("minecraft:cow", targetLocation);

    mc.system.runTimeout(() => {
    cow.teleport(
    { x: targetLocation.x + 2, y: targetLocation.y + 2, z: targetLocation.z + 2 },
    {
    facingLocation: targetLocation,
    }
    );
    }, 20);
  • Parameters

    • Optional options: BlockRaycastOptions

      Additional configuration options for the ray cast.

      Optional

    Returns BlockRaycastHit

    Returns the first intersecting block from the direction that this entity is looking at.

    Remarks

    Returns the first intersecting block from the direction that this entity is looking at.

    Throws

    This function can throw errors.

    Example

    facingBlock.js

    const blockHit = entity.getBlockFromViewDirection();

    if (blockHit) {
    console.log("Block Hit:");
    console.log("Block:", blockHit.block);
    console.log("Face:", blockHit.face);
    console.log("Face Location:", JSON.stringify(blockHit.faceLocation));
    } else {
    console.log("No block in view direction.");
    }

    Example

    setBedrock.js

    import { BlockPermutation, world } from "@minecraft/server";

    const entity = world
    .getDimension("overworld")
    .spawnEntity("minecraft:fox", { x: 0, y: 0, z: 0 });
    const blockHit = entity.getBlockFromViewDirection();

    if (blockHit) {
    blockHit.block.setPermutation(
    BlockPermutation.resolve("minecraft:bedrock")
    );
    } else {
    console.log("No block in view direction.");
    }
  • Type Parameters

    Parameters

    • componentId: T

      The identifier of the component (e.g., 'minecraft:health'). If no namespace prefix is specified, 'minecraft:' is assumed. Available component IDs can be found as part of the EntityComponentTypes enum.

    Returns EntityComponentTypeMap[T]

    Returns the component if it exists on the entity, otherwise undefined.

    Remarks

    Gets a component (that represents additional capabilities) for an entity.

    Example

    getEntityHealthComponent.js

    const getEntityHealthComponent = entity.getComponent("health");
    getEntityHealthComponent.currentValue;
    getEntityHealthComponent.defaultValue;
    getEntityHealthComponent.effectiveMax;
    getEntityHealthComponent.effectiveMin;
    getEntityHealthComponent.resetToDefaultValue();
    getEntityHealthComponent.resetToMaxValue();
    getEntityHealthComponent.resetToMinValue();
    getEntityHealthComponent.setCurrentValue(100); // Assuming 100 as an example value

    // Custom function to check if the health attribute is within a valid range
    function isValidHealthValue(value) {
    return (
    value >= getEntityHealthComponent.effectiveMin &&
    value <= getEntityHealthComponent.effectiveMax
    );
    }

    // Example usage of the custom isValidHealthValue function
    const newHealthValue = 80;
    if (isValidHealthValue(newHealthValue)) {
    getEntityHealthComponent.setCurrentValue(newHealthValue);
    }

    Example

    getEntityInventoryComponent.js

    import { ItemStack } from "@minecraft/server";

    const getEntityInventoryComponent = entity.getComponent("inventory");
    getEntityInventoryComponent.additionalSlotsPerStrength;
    getEntityInventoryComponent.canBeSiphonedFrom;
    const inventoryContainer = getEntityInventoryComponent.container;
    getEntityInventoryComponent.containerType;
    getEntityInventoryComponent.inventorySize;
    getEntityInventoryComponent.private;
    getEntityInventoryComponent.restrictToOwner;
    getEntityInventoryComponent.isValid();

    // Custom function to add an item to the inventory
    function addItemToInventory(itemStack) {
    return inventoryContainer.addItem(itemStack);
    }

    // Custom function to move an item within the inventory
    function moveItemWithinInventory(fromSlot, toSlot) {
    inventoryContainer.moveItem(fromSlot, toSlot, inventoryContainer);
    }

    // Custom function to transfer an item from inventory to another container
    function transferItemToContainer(fromSlot, targetContainer) {
    return inventoryContainer.transferItem(fromSlot, targetContainer);
    }

    // Example usage of the custom functions
    const newItemStack = new ItemStack("apple", 10); // Assuming "apple" is a valid item
    const addedItem = addItemToInventory(newItemStack);
    if (addedItem) {
    console.log("Item added to inventory:", addedItem);
    }

    const sourceSlot = 2;
    const destinationSlot = 5;
    moveItemWithinInventory(sourceSlot, destinationSlot);

    const targetContainer = someOtherContainer; // Assuming 'someOtherContainer' is an instance of another container
    const transferredItem = transferItemToContainer(0, targetContainer);
    if (transferredItem) {
    console.log("Item transferred to another container:", transferredItem);
    }

    Example

    getEntityItemComponent.js

    const getEntityItemComponent = itemEntity.getComponent("item");
    getEntityItemComponent.itemStack;
    getEntityItemComponent.isValid();
  • Returns EntityComponent[]

    Returns all components that are both present on this entity and supported by the API.

    Remarks

    Returns all components that are both present on this entity and supported by the API.

    Example

    getComponents.js

    const components = entity.getComponents();
    console.log(
    `Number of components: ${components.length}: ${components.map(
    (component) => component.typeId
    )}`
    );
  • Parameters

    • identifier: string

      The property identifier.

    Returns string | number | boolean | Vector3

    Returns the value for the property, or undefined if the property has not been set.

    Remarks

    Returns a property value.

    Throws

    This function can throw errors.

    Example

    entityRespawn.js

    import { system, world } from "@minecraft/server";

    world.afterEvents.entitySpawn.subscribe((event) => {
    event.entity.setDynamicProperty("spawn_location", event.entity.location); // set location spawn
    });

    world.beforeEvents.entityRemove.subscribe((event) => {
    // @ts-ignore
    const location = event.removedEntity.getDynamicProperty("spawn_location"); // get location spawn
    system.run(() => {
    event.removedEntity.dimension.spawnEntity(
    event.removedEntity.typeId,
    location
    );
    });
    });
  • Returns string[]

    A string array of the dynamic properties set on this entity.

    Remarks

    Returns the available set of dynamic property identifiers that have been used on this entity.

    Throws

    This function can throw errors.

  • Returns number

    Remarks

    Returns the total size, in bytes, of all the dynamic properties that are currently stored for this entity. This includes the size of both the key and the value. This can be useful for diagnosing performance warning signs - if, for example, an entity has many megabytes of associated dynamic properties, it may be slow to load on various devices.

    Throws

    This function can throw errors.

  • Parameters

    • effectType: string | EffectType

      The effect identifier.

    Returns Effect

    Effect object for the specified effect, undefined if the effect is not present, or throws an error if the effect does not exist.

    Remarks

    Returns the effect for the specified EffectType on the entity, undefined if the effect is not present, or throws an error if the effect does not exist.

    Throws

    This function can throw errors.

    Example

    getEntityEffectInfo.js

    import { world } from "@minecraft/server";

    const entities = world.getDimension("overworld").getEntities();
    for (const entity of entities) {
    entity.getEffects().forEach((effect) => {
    console.log(effect.typeId, effect.amplifier, effect.duration);
    });
    }
  • Returns Effect[]

    List of effects.

    Remarks

    Returns a set of effects applied to this entity.

    Throws

    This function can throw errors.

    Example

    getEntityEffectInfo.js

    const effect = entity.getEffect("invisibility");
    effect.amplifier;
    effect.duration;
  • Parameters

    • Optional options: EntityRaycastOptions

      Additional configuration options for the ray cast.

      Optional

    Returns EntityRaycastHit[]

    Returns a set of entities from the direction that this entity is looking at.

    Remarks

    Gets the entities that this entity is looking at by performing a ray cast from the view of this entity.

    Throws

    This function can throw errors.

    Example

    entityView.ts

    import type { EntityRaycastOptions } from "@minecraft/server";

    // Optional: Configure ray cast options
    const raycastOptions: EntityRaycastOptions = {
    maxDistance: 10, // Set your desired maximum distance
    };

    // Perform the ray cast
    const entitiesInView = entity.getEntitiesFromViewDirection(raycastOptions);

    // Log the results
    entitiesInView.forEach((hit) => {
    console.log(`Entity hit at distance ${hit.distance} blocks.`);
    console.log("Entity details:", hit.entity); // You can access properties/methods of the hit entity
    });
  • Returns Vector3

    Returns the current location of the head component of this entity.

    Remarks

    Returns the current location of the head component of this entity.

    Throws

    This function can throw errors.

  • Beta

    Parameters

    • itemCategory: string

      Specifies the cooldown category to retrieve the current cooldown for.

    Returns number

    Remarks

    Gets the current item cooldown time for a particular cooldown category.

    Throws

    This function can throw errors.

    Example

    getEquipmentCooldown.js

    const cooldown = player.getItemCooldown("equipment");
    console.log(`Cooldown for the equipment category: ${cooldown} seconds.`);
  • Parameters

    • identifier: string

      The entity Property identifier.

    Returns string | number | boolean

    Returns the current property value. For enum properties, a string is returned. For float and int properties, a number is returned. For undefined properties, undefined is returned.

    Remarks

    Gets an entity Property value. If the property was set using the setProperty function within the same tick, the updated value will not be reflected until the subsequent tick.

    Throws

    Throws if the entity is invalid.

    Example

    getRotationOffset.js

    entity.setProperty("create:rotation_offset", 1);
    console.warn(entity.getProperty("create:rotation_offset"));
  • Returns Vector2

    Returns a Vec2 containing the rotation of this entity (in degrees).

    Remarks

    Returns the current rotation component of this entity.

    Throws

    This function can throw errors.

    Example

    getRotation.js

    const rotation = entity.getRotation();
    rotation.x;
    rotation.y;
  • Returns DimensionLocation

    Remarks

    Gets the current spawn point of the player.

    Throws

    This function can throw errors.

    Example

    getSpawnPoint.js

    const spawnPoint = player.getSpawnPoint();
    if (spawnPoint) {
    console.log(
    `Spawn point location: ${spawnPoint.x} ${spawnPoint.y} ${spawnPoint.z} at ${spawnPoint.dimension.id}`
    );
    } else {
    console.log(`No spawn point set.`);
    }
  • Returns string[]

    An array containing all tags as strings.

    Remarks

    Returns all tags associated with the entity.

    Throws

    This function can throw errors.

    Example

    jaylyTag.js

    const tags = entity.getTags();
    const jaylyTag = tags.find((tag) => tag.startsWith("jayly:"));
  • Returns number

    Remarks

    Gets the total experience of the Player.

    Throws

    This function can throw errors.

  • Returns Vector3

    Returns the current velocity vector of the entity.

    Remarks

    Returns the current velocity vector of the entity.

    Throws

    This function can throw errors.

    Example

    getFireworkVelocity.ts

      const fireworkRocket = overworld.spawnEntity("minecraft:fireworks_rocket", targetLocation);

    mc.system.runTimeout(() => {
    let velocity = fireworkRocket.getVelocity();

    log("Velocity of firework is: (x: " + velocity.x + ", y:" + velocity.y + ", z:" + velocity.z + ")");
    }, 5);
  • Returns Vector3

    Returns the current view direction of the entity.

    Remarks

    Returns the current view direction of the entity.

    Throws

    This function can throw errors.

  • Parameters

    • componentId: string

      The identifier of the component (e.g., 'minecraft:rideable') to retrieve. If no namespace prefix is specified, 'minecraft:' is assumed.

    Returns boolean

    Returns true if the specified component is present on this entity.

    Remarks

    Returns true if the specified component is present on this entity.

    Example

    hasComponents.js

    entity.hasComponent("tameable");
    entity.hasComponent("inventory");
    entity.hasComponent("addrider");
    entity.hasComponent("is_tamed");
  • Parameters

    • tag: string

      Identifier of the tag to test for.

    Returns boolean

    Returns whether an entity has a particular tag.

    Remarks

    Returns whether an entity has a particular tag.

    Throws

    This function can throw errors.

  • Beta

    Returns boolean

    Remarks

    Returns true if this player has operator-level permissions.

    Throws

    This function can throw errors.

  • Returns boolean

    Whether the entity is valid.

    Remarks

    Returns whether the entity can be manipulated by script. A Player is considered valid when it's EntityLifetimeState is set to Loaded.

  • Returns boolean

    Returns true if entity can be killed (even if it is already dead), otherwise it returns false.

    Remarks

    Kills this entity. The entity will drop loot as normal.

    This function can't be called in read-only mode.

    Throws

    This function can throw errors.

    Example

    tagsQuery.ts

      let mobs = ["creeper", "skeleton", "sheep"];

    // create some sample mob data
    for (let i = 0; i < 10; i++) {
    let mobTypeId = mobs[i % mobs.length];
    let entity = overworld.spawnEntity(mobTypeId, targetLocation);
    entity.addTag("mobparty." + mobTypeId);
    }

    let eqo: mc.EntityQueryOptions = {
    tags: ["mobparty.skeleton"],
    };

    for (let entity of overworld.getEntities(eqo)) {
    entity.kill();
    }
  • Parameters

    Returns boolean

    Returns true if the entity matches the criteria in the passed in EntityQueryOptions, otherwise it returns false.

    Remarks

    Matches the entity against the passed in options. Uses the location of the entity for matching if the location is not specified in the passed in EntityQueryOptions.

    Throws

    Throws if the query options are misconfigured.

    Example

    isSpectator.js

    import { GameMode } from "@minecraft/server";
    entity.matches({ gameMode: GameMode.spectator });
  • Beta

    Parameters

    • animationName: string

      The animation identifier. e.g. animation.creeper.swelling

    • Optional options: PlayAnimationOptions

      Additional options to control the playback and transitions of the animation.

      Optional

    Returns void

    Remarks

    Cause the entity to play the given animation.

    This function can't be called in read-only mode.

    Throws

    This function can throw errors.

  • Beta

    Parameters

    • trackId: string

      Identifier of the music track to play.

    • Optional musicOptions: MusicOptions

      Additional options for the music track.

      Optional

    Returns void

    Remarks

    Plays a music track that only this particular player can hear.

    This function can't be called in read-only mode.

    Throws

    This function can throw errors.

  • Parameters

    • soundId: string
    • Optional soundOptions: PlayerSoundOptions

      Additional optional options for the sound.

      Optional

    Returns void

    Remarks

    Plays a sound that only this particular player can hear.

    This function can't be called in read-only mode.

    Throws

    This function can throw errors.

    Example

    playMusicAndSound.ts

      let players = mc.world.getPlayers();

    const musicOptions: mc.MusicOptions = {
    fade: 0.5,
    loop: true,
    volume: 1.0,
    };
    mc.world.playMusic("music.menu", musicOptions);

    const worldSoundOptions: mc.WorldSoundOptions = {
    pitch: 0.5,
    volume: 4.0,
    };
    mc.world.playSound("ambient.weather.thunder", targetLocation, worldSoundOptions);

    const playerSoundOptions: mc.PlayerSoundOptions = {
    pitch: 1.0,
    volume: 1.0,
    };

    players[0].playSound("bucket.fill_water", playerSoundOptions);
  • Beta

    Parameters

    • id: string
    • value: string

    Returns void

    Remarks

    This is an internal-facing method for posting a system message to downstream clients.

    This function can't be called in read-only mode.

    Throws

    This function can throw errors.

  • Beta

    Parameters

    • trackId: string

      Identifier of the music track to play.

    • Optional musicOptions: MusicOptions

      Additional options for the music track.

      Optional

    Returns void

    Remarks

    Queues an additional music track that only this particular player can hear. If a track is not playing, a music track will play.

    This function can't be called in read-only mode.

    Throws

    An error will be thrown if volume is less than 0.0. An error will be thrown if fade is less than 0.0.

  • Returns void

    Remarks

    Immediately removes the entity from the world. The removed entity will not perform a death animation or drop loot upon removal.

    This function can't be called in read-only mode.

    Throws

    This function can throw errors.

  • Parameters

    • effectType: string | EffectType

      The effect identifier.

    Returns boolean

    Returns true if the effect has been removed. Returns false if the effect is not found or does not exist.

    Remarks

    Removes the specified EffectType on the entity, or returns false if the effect is not present.

    This function can't be called in read-only mode.

    Throws

    This function can throw errors.

  • Parameters

    • tag: string

      Content of the tag to remove.

    Returns boolean

    Returns whether the tag existed on the entity.

    Remarks

    Removes a specified tag from an entity.

    This function can't be called in read-only mode.

    Throws

    This function can throw errors.

  • Returns void

    Remarks

    Resets the level of the player.

    This function can't be called in read-only mode.

    Throws

    This function can throw errors.

  • Parameters

    • identifier: string

      The Entity Property identifier.

    Returns string | number | boolean

    Returns the default property value. For enum properties, a string is returned. For float and int properties, a number is returned. For undefined properties, undefined is returned.

    Remarks

    Resets an Entity Property back to its default value, as specified in the Entity's definition. This property change is not applied until the next tick.

    This function can't be called in read-only mode.

    Throws

    Throws if the entity is invalid.

    minecraftcommon.EngineError

    Error

  • Parameters

    • commandString: string

      The command string. Note: This should not include a leading forward slash.

    Returns CommandResult

    A command result containing whether the command was successful.

    Remarks

    Runs a synchronous command on the entity.

    This function can't be called in read-only mode.

    Throws

    This function can throw errors.

    CommandError

    Error

  • Parameters

    • commandString: string

      Command to run. Note that command strings should not start with slash.

    Returns Promise<CommandResult>

    For commands that return data, returns a JSON structure with command response values.

    Remarks

    Runs a particular command asynchronously from the context of this entity. Note that there is a maximum queue of 128 asynchronous commands that can be run in a given tick.

    Throws

    This function can throw errors.

  • Parameters

    Returns void

    Remarks

    Sends a message to the player.

    Throws

    This method can throw if the provided RawMessage is in an invalid format. For example, if an empty name string is provided to score.

    Example

    nestedTranslation.ts

    // Displays "Apple or Coal"
    let rawMessage = {
    translate: "accessibility.list.or.two",
    with: { rawtext: [{ translate: "item.apple.name" }, { translate: "item.coal.name" }] },
    };
    player.sendMessage(rawMessage);

    Example

    scoreWildcard.ts

    // Displays the player's score for objective "obj". Each player will see their own score.
    const rawMessage = { score: { name: "*", objective: "obj" } };
    world.sendMessage(rawMessage);

    Example

    sendBasicMessage.ts

      let players = mc.world.getPlayers();

    players[0].sendMessage("Hello World!");

    Example

    sendTranslatedMessage.ts

      let players = mc.world.getPlayers();

    players[0].sendMessage({ translate: "authentication.welcome", with: ["Amazing Player 1"] });

    Example

    simpleString.ts

    // Displays "Hello, world!"
    world.sendMessage("Hello, world!");

    Example

    translation.ts

    // Displays "First or Second"
    const rawMessage = { translate: "accessibility.list.or.two", with: ["First", "Second"] };
    player.sendMessage(rawMessage);
  • Parameters

    • identifier: string

      The property identifier.

    • Optional value: string | number | boolean | Vector3

      Data value of the property to set.

      Optional

    Returns void

    Remarks

    Sets a specified property to a value.

    Throws

    This function can throw errors.

    Example

    entityRespawn.js

    import { system, world } from "@minecraft/server";

    world.afterEvents.entitySpawn.subscribe((event) => {
    event.entity.setDynamicProperty("spawn_location", event.entity.location); // set location spawn
    });

    world.beforeEvents.entityRemove.subscribe((event) => {
    // @ts-ignore
    const location = event.removedEntity.getDynamicProperty("spawn_location"); // get location spawn
    system.run(() => {
    event.removedEntity.dimension.spawnEntity(
    event.removedEntity.typeId,
    location
    );
    });
    });
  • Beta

    Parameters

    • seconds: number

      Length of time to set the entity on fire.

    • Optional useEffects: boolean

      Whether side-effects should be applied (e.g. thawing freeze) and other conditions such as rain or fire protection should be taken into consideration.

      Optional

    Returns boolean

    Whether the entity was set on fire. This can fail if seconds is less than or equal to zero, the entity is wet or the entity is immune to fire.

    Remarks

    Sets an entity on fire (if it is not in water or rain). Note that you can call getComponent('minecraft:onfire') and, if present, the entity is on fire.

    This function can't be called in read-only mode.

    Throws

    This function can throw errors.

    Example

    setOnFire.ts

      const skelly = overworld.spawnEntity("minecraft:skeleton", targetLocation);

    skelly.setOnFire(20, true);

    mc.system.runTimeout(() => {
    let onfire = skelly.getComponent("onfire") as mc.EntityOnFireComponent;
    log(onfire.onFireTicksRemaining + " fire ticks remaining.");

    skelly.extinguishFire(true);
    log("Never mind. Fire extinguished.");
    }, 20);

    Example

    teleport.ts

      const cow = overworld.spawnEntity("minecraft:cow", targetLocation);

    mc.system.runTimeout(() => {
    cow.teleport(
    { x: targetLocation.x + 2, y: targetLocation.y + 2, z: targetLocation.z + 2 },
    {
    facingLocation: targetLocation,
    }
    );
    }, 20);
  • Beta

    Parameters

    • isOp: boolean

    Returns void

    Remarks

    Will change the specified players permissions, and whether they are operator or not.

    This function can't be called in read-only mode.

    Throws

    This function can throw errors.

  • Parameters

    • identifier: string

      The Entity Property identifier.

    • value: string | number | boolean

      The property value. The provided type must be compatible with the type specified in the entity's definition.

    Returns void

    Remarks

    Sets an Entity Property to the provided value. This property change is not applied until the next tick.

    This function can't be called in read-only mode.

    Throws

    Throws if the entity is invalid. Throws if an invalid identifier is provided. Throws if the provided value type does not match the property type. Throws if the provided value is outside the expected range (int, float properties). Throws if the provided string value does not match the set of accepted enum values (enum properties

    Example

    getRotationOffset.js

    tileEntity.setProperty("create:rotation_offset", 1);
    console.warn(tileEntity.getProperty("create:rotation_offset"));
  • Parameters

    • rotation: Vector2

      The x and y rotation of the entity (in degrees). For most mobs, the x rotation controls the head tilt and the y rotation controls the body rotation.

    Returns void

    Remarks

    Sets the main rotation of the entity.

    This function can't be called in read-only mode.

    Throws

    This function can throw errors.

  • Parameters

    Returns void

    Remarks

    Sets the current starting spawn point for this particular player.

    This function can't be called in read-only mode.

    Throws

    This function can throw errors.

    Error

    LocationOutOfWorldBoundariesError

  • Beta

    Parameters

    • effectName: string

      Identifier of the particle to create.

    • location: Vector3

      The location at which to create the particle emitter.

    • Optional molangVariables: MolangVariableMap

      A set of optional, customizable variables that can be adjusted for this particle.

      Optional

    Returns void

    Remarks

    Creates a new particle emitter at a specified location in the world. Only visible to the target player.

    This function can't be called in read-only mode.

    Throws

    This function can throw errors.

    Error

    LocationInUnloadedChunkError

    LocationOutOfWorldBoundariesError

    Example

    spawnParticle.ts

    for (let i = 0; i < 100; i++) {
    const molang = new mc.MolangVariableMap();

    molang.setColorRGB("variable.color", {
    red: Math.random(),
    green: Math.random(),
    blue: Math.random(),
    alpha: 1,
    });

    let newLocation = {
    x: targetLocation.x + Math.floor(Math.random() * 8) - 4,
    y: targetLocation.y + Math.floor(Math.random() * 8) - 4,
    z: targetLocation.z + Math.floor(Math.random() * 8) - 4,
    };
    player.spawnParticle("minecraft:colored_flame_particle", newLocation, molang);
    }
  • Beta

    Parameters

    • itemCategory: string

      Specifies the cooldown category to retrieve the current cooldown for.

    • tickDuration: number

      Duration in ticks of the item cooldown.

    Returns void

    Remarks

    Sets the item cooldown time for a particular cooldown category.

    This function can't be called in read-only mode.

    Throws

    This function can throw errors.

  • Beta

    Returns void

    Remarks

    Stops any music tracks from playing for this particular player.

    This function can't be called in read-only mode.

    Throws

    This function can throw errors.

  • Parameters

    • location: Vector3

      New location for the entity.

    • Optional teleportOptions: TeleportOptions

      Options regarding the teleport operation.

      Optional

    Returns void

    Remarks

    Teleports the selected entity to a new location

    This function can't be called in read-only mode.

    Throws

    This function can throw errors.

    Example

    teleportMovement.ts

      const pig = overworld.spawnEntity("minecraft:pig", targetLocation);

    let inc = 1;
    let runId = mc.system.runInterval(() => {
    pig.teleport(
    { x: targetLocation.x + inc / 4, y: targetLocation.y + inc / 4, z: targetLocation.z + inc / 4 },
    {
    facingLocation: targetLocation,
    }
    );

    if (inc > 100) {
    mc.system.clearRun(runId);
    }
    inc++;
    }, 4);

    Example

    teleport.js

    player.teleport(
    { x: 0, y: 0, z: 0 },
    { dimension: world.getDimension("nether") }
    );

    Example

    teleportFacing.js

    player.teleport(
    { x: 0, y: 0, z: 0 },
    {
    dimension: world.getDimension("nether"),
    teleportFacing: { x: 100, y: 100, z: 100 },
    }
    );
  • Parameters

    • eventName: string

      Name of the entity type event to trigger. If a namespace is not specified, minecraft: is assumed.

    Returns void

    Remarks

    Triggers an entity type event. For every entity, a number of events are defined in an entities' definition for key entity behaviors; for example, creepers have a minecraft:start_exploding type event.

    This function can't be called in read-only mode.

    Throws

    If the event is not defined in the definition of the entity, an error will be thrown.

    Example

    triggerEvent.ts

      const creeper = overworld.spawnEntity("minecraft:creeper", targetLocation);

    creeper.triggerEvent("minecraft:start_exploding_forced");
  • Parameters

    • location: Vector3

      Location to teleport the entity to.

    • Optional teleportOptions: TeleportOptions

      Options regarding the teleport operation.

      Optional

    Returns boolean

    Returns whether the teleport succeeded. This can fail if the destination chunk is unloaded or if the teleport would result in intersecting with blocks.

    Remarks

    Attempts to try a teleport, but may not complete the teleport operation (for example, if there are blocks at the destination.)

    This function can't be called in read-only mode.

    Throws

    This function can throw errors.

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