Readonly
dimensionReadonly
Beta
fallReadonly
idUnique identifier of the entity. This identifier is intended to be consistent across loads of a world instance. No meaning should be inferred from the value and structure of this unique identifier - do not parse or interpret it. This property is accessible even if Entity.isValid is false.
Readonly
isReadonly
isReadonly
isReadonly
isReadonly
isReadonly
isReadonly
isReadonly
Beta
lifetimeReadonly
locationOptional
Readonly
scoreboardOptional
Readonly
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targetReadonly
typeIdentifier of the type of the entity - for example, 'minecraft:skeleton'. This property is accessible even if Entity.isValid is false.
import { system, world } from "@minecraft/server";
// This event triggers when world is loaded
system.runInterval(() => {
const entity = world.getDimension("overworld").getEntities()[0];
// Finally, show that location as title
entity.runCommandAsync(
`title @a actionbar X: ${Math.floor(
entity.location.x
)} | Y: ${Math.floor(entity.location.y)} | Z: ${Math.floor(
entity.location.z
)}`
);
});
Type of effect to add to the entity.
Amount of time, in ticks, for the effect to apply. There are 20 ticks per second. Use TicksPerSecond constant to convert between ticks and seconds. The value must be within the range [0, 20000000].
Optional
options: EntityEffectOptionsAdditional options for the effect.
Returns nothing if the effect was added or updated successfully. This can throw an error if the duration or amplifier are outside of the valid ranges, or if the effect does not exist.
Adds or updates an effect, like poison, to the entity.
This function can't be called in read-only mode.
const villagerId = 'minecraft:villager_v2<minecraft:ageable_grow_up>';
const villagerLoc: mc.Vector3 = { x: 1, y: 2, z: 1 };
const villager = test.spawn(villagerId, villagerLoc);
const duration = 20;
villager.addEffect(EffectTypes.get('poison'), duration, { amplifier: 1 });
const overworld = mc.world.getDimension("overworld");
const fox = overworld.spawnEntity("minecraft:fox", {
x: targetLocation.x + 1,
y: targetLocation.y + 2,
z: targetLocation.z + 3,
});
fox.addEffect("speed", 10, {
amplifier: 2,
});
log("Created a fox.");
const wolf = overworld.spawnEntity("minecraft:wolf", {
x: targetLocation.x + 4,
y: targetLocation.y + 2,
z: targetLocation.z + 3,
});
wolf.addEffect("slowness", 10, {
amplifier: 2,
});
wolf.isSneaking = true;
log("Created a sneaking wolf.", 1);
Content of the tag to add. The tag must be less than 256 characters.
Returns true if the tag was added successfully. This can fail if the tag already exists on the entity.
let mobs = ["creeper", "skeleton", "sheep"];
// create some sample mob data
for (let i = 0; i < 10; i++) {
let mobTypeId = mobs[i % mobs.length];
let entity = overworld.spawnEntity(mobTypeId, targetLocation);
entity.addTag("mobparty." + mobTypeId);
}
let eqo: mc.EntityQueryOptions = {
tags: ["mobparty.skeleton"],
};
for (let entity of overworld.getEntities(eqo)) {
entity.kill();
}
Amount of damage to apply.
Optional
options: EntityApplyDamageByProjectileOptions | EntityApplyDamageOptionsAdditional options about the source of damage, which may add additional effects or spur additional behaviors on this entity.
Whether the entity takes any damage. This can return false if the entity is invulnerable or if the damage applied is less than or equal to 0.
const skelly = overworld.spawnEntity("minecraft:skeleton", targetLocation);
skelly.applyDamage(19); // skeletons have max damage of 20 so this is a near-death skeleton
mc.system.runTimeout(() => {
let health = skelly.getComponent("health") as mc.EntityHealthComponent;
log("Skeleton health before heal: " + health.currentValue);
health.resetToMaxValue();
log("Skeleton health after heal: " + health.currentValue);
}, 20);
Impulse vector.
X direction in horizontal plane.
Z direction in horizontal plane.
Knockback strength for the horizontal vector.
Knockback strength for the vertical vector.
Applies impulse vector to the current velocity of the entity.
This function can't be called in read-only mode.
let mobs = ["creeper", "skeleton", "sheep"];
// create some sample mob data
for (let i = 0; i < 10; i++) {
overworld.spawnEntity(mobs[i % mobs.length], targetLocation);
}
let eqo: mc.EntityQueryOptions = {
type: "skeleton",
};
for (let entity of overworld.getEntities(eqo)) {
entity.applyKnockback(0, 0, 0, 1);
}
Beta
Optional
useEffects: booleanWhether to show any visual effects connected to the extinguishing.
Returns whether the entity was on fire.
Extinguishes the fire if the entity is on fire. Note that you can call getComponent('minecraft:onfire') and, if present, the entity is on fire.
This function can't be called in read-only mode.
const skelly = overworld.spawnEntity("minecraft:skeleton", targetLocation);
skelly.setOnFire(20, true);
mc.system.runTimeout(() => {
let onfire = skelly.getComponent("onfire") as mc.EntityOnFireComponent;
log(onfire.onFireTicksRemaining + " fire ticks remaining.");
skelly.extinguishFire(true);
log("Never mind. Fire extinguished.");
}, 20);
Optional
options: BlockRaycastOptionsAdditional configuration options for the ray cast.
Returns the first intersecting block from the direction that this entity is looking at.
const blockHit = entity.getBlockFromViewDirection();
if (blockHit) {
console.log("Block Hit:");
console.log("Block:", blockHit.block);
console.log("Face:", blockHit.face);
console.log("Face Location:", JSON.stringify(blockHit.faceLocation));
} else {
console.log("No block in view direction.");
}
import { BlockPermutation, world } from "@minecraft/server";
const entity = world
.getDimension("overworld")
.spawnEntity("minecraft:fox", { x: 0, y: 0, z: 0 });
const blockHit = entity.getBlockFromViewDirection();
if (blockHit) {
blockHit.block.setPermutation(
BlockPermutation.resolve("minecraft:bedrock")
);
} else {
console.log("No block in view direction.");
}
The identifier of the component (e.g., 'minecraft:health'). If no namespace prefix is specified, 'minecraft:' is assumed. Available component IDs can be found as part of the EntityComponentTypes enum.
Returns the component if it exists on the entity, otherwise undefined.
const getEntityHealthComponent = entity.getComponent("health");
getEntityHealthComponent.currentValue;
getEntityHealthComponent.defaultValue;
getEntityHealthComponent.effectiveMax;
getEntityHealthComponent.effectiveMin;
getEntityHealthComponent.resetToDefaultValue();
getEntityHealthComponent.resetToMaxValue();
getEntityHealthComponent.resetToMinValue();
getEntityHealthComponent.setCurrentValue(100); // Assuming 100 as an example value
// Custom function to check if the health attribute is within a valid range
function isValidHealthValue(value) {
return (
value >= getEntityHealthComponent.effectiveMin &&
value <= getEntityHealthComponent.effectiveMax
);
}
// Example usage of the custom isValidHealthValue function
const newHealthValue = 80;
if (isValidHealthValue(newHealthValue)) {
getEntityHealthComponent.setCurrentValue(newHealthValue);
}
import { ItemStack } from "@minecraft/server";
const getEntityInventoryComponent = entity.getComponent("inventory");
getEntityInventoryComponent.additionalSlotsPerStrength;
getEntityInventoryComponent.canBeSiphonedFrom;
const inventoryContainer = getEntityInventoryComponent.container;
getEntityInventoryComponent.containerType;
getEntityInventoryComponent.inventorySize;
getEntityInventoryComponent.private;
getEntityInventoryComponent.restrictToOwner;
getEntityInventoryComponent.isValid();
// Custom function to add an item to the inventory
function addItemToInventory(itemStack) {
return inventoryContainer.addItem(itemStack);
}
// Custom function to move an item within the inventory
function moveItemWithinInventory(fromSlot, toSlot) {
inventoryContainer.moveItem(fromSlot, toSlot, inventoryContainer);
}
// Custom function to transfer an item from inventory to another container
function transferItemToContainer(fromSlot, targetContainer) {
return inventoryContainer.transferItem(fromSlot, targetContainer);
}
// Example usage of the custom functions
const newItemStack = new ItemStack("apple", 10); // Assuming "apple" is a valid item
const addedItem = addItemToInventory(newItemStack);
if (addedItem) {
console.log("Item added to inventory:", addedItem);
}
const sourceSlot = 2;
const destinationSlot = 5;
moveItemWithinInventory(sourceSlot, destinationSlot);
const targetContainer = someOtherContainer; // Assuming 'someOtherContainer' is an instance of another container
const transferredItem = transferItemToContainer(0, targetContainer);
if (transferredItem) {
console.log("Item transferred to another container:", transferredItem);
}
Returns all components that are both present on this entity and supported by the API.
The property identifier.
Returns the value for the property, or undefined if the property has not been set.
import { system, world } from "@minecraft/server";
world.afterEvents.entitySpawn.subscribe((event) => {
event.entity.setDynamicProperty("spawn_location", event.entity.location); // set location spawn
});
world.beforeEvents.entityRemove.subscribe((event) => {
// @ts-ignore
const location = event.removedEntity.getDynamicProperty("spawn_location"); // get location spawn
system.run(() => {
event.removedEntity.dimension.spawnEntity(
event.removedEntity.typeId,
location
);
});
});
Returns the total size, in bytes, of all the dynamic properties that are currently stored for this entity. This includes the size of both the key and the value. This can be useful for diagnosing performance warning signs - if, for example, an entity has many megabytes of associated dynamic properties, it may be slow to load on various devices.
The effect identifier.
Effect object for the specified effect, undefined if the effect is not present, or throws an error if the effect does not exist.
List of effects.
Optional
options: EntityRaycastOptionsAdditional configuration options for the ray cast.
Returns a set of entities from the direction that this entity is looking at.
Gets the entities that this entity is looking at by performing a ray cast from the view of this entity.
import type { EntityRaycastOptions } from "@minecraft/server";
// Optional: Configure ray cast options
const raycastOptions: EntityRaycastOptions = {
maxDistance: 10, // Set your desired maximum distance
};
// Perform the ray cast
const entitiesInView = entity.getEntitiesFromViewDirection(raycastOptions);
// Log the results
entitiesInView.forEach((hit) => {
console.log(`Entity hit at distance ${hit.distance} blocks.`);
console.log("Entity details:", hit.entity); // You can access properties/methods of the hit entity
});
Returns the current location of the head component of this entity.
The entity Property identifier.
Returns the current property value. For enum properties, a string is returned. For float and int properties, a number is returned. For undefined properties, undefined is returned.
Returns a Vec2 containing the rotation of this entity (in degrees).
Returns the current velocity vector of the entity.
const fireworkRocket = overworld.spawnEntity("minecraft:fireworks_rocket", targetLocation);
mc.system.runTimeout(() => {
let velocity = fireworkRocket.getVelocity();
log("Velocity of firework is: (x: " + velocity.x + ", y:" + velocity.y + ", z:" + velocity.z + ")");
}, 5);
Returns the current view direction of the entity.
The identifier of the component (e.g., 'minecraft:rideable') to retrieve. If no namespace prefix is specified, 'minecraft:' is assumed.
Returns true if the specified component is present on this entity.
Returns true if entity can be killed (even if it is already dead), otherwise it returns false.
Kills this entity. The entity will drop loot as normal.
This function can't be called in read-only mode.
let mobs = ["creeper", "skeleton", "sheep"];
// create some sample mob data
for (let i = 0; i < 10; i++) {
let mobTypeId = mobs[i % mobs.length];
let entity = overworld.spawnEntity(mobTypeId, targetLocation);
entity.addTag("mobparty." + mobTypeId);
}
let eqo: mc.EntityQueryOptions = {
tags: ["mobparty.skeleton"],
};
for (let entity of overworld.getEntities(eqo)) {
entity.kill();
}
The query to perform the match against.
Returns true if the entity matches the criteria in the passed in EntityQueryOptions, otherwise it returns false.
Beta
The animation identifier. e.g. animation.creeper.swelling
Optional
options: PlayAnimationOptionsAdditional options to control the playback and transitions of the animation.
The effect identifier.
Returns true if the effect has been removed. Returns false if the effect is not found or does not exist.
The Entity Property identifier.
Returns the default property value. For enum properties, a string is returned. For float and int properties, a number is returned. For undefined properties, undefined is returned.
The command string. Note: This should not include a leading forward slash.
A command result containing whether the command was successful.
Command to run. Note that command strings should not start with slash.
For commands that return data, returns a JSON structure with command response values.
The property identifier.
Optional
value: string | number | boolean | Vector3Data value of the property to set.
import { system, world } from "@minecraft/server";
world.afterEvents.entitySpawn.subscribe((event) => {
event.entity.setDynamicProperty("spawn_location", event.entity.location); // set location spawn
});
world.beforeEvents.entityRemove.subscribe((event) => {
// @ts-ignore
const location = event.removedEntity.getDynamicProperty("spawn_location"); // get location spawn
system.run(() => {
event.removedEntity.dimension.spawnEntity(
event.removedEntity.typeId,
location
);
});
});
Beta
Length of time to set the entity on fire.
Optional
useEffects: booleanWhether side-effects should be applied (e.g. thawing freeze) and other conditions such as rain or fire protection should be taken into consideration.
Whether the entity was set on fire. This can fail if seconds is less than or equal to zero, the entity is wet or the entity is immune to fire.
Sets an entity on fire (if it is not in water or rain). Note that you can call getComponent('minecraft:onfire') and, if present, the entity is on fire.
This function can't be called in read-only mode.
const skelly = overworld.spawnEntity("minecraft:skeleton", targetLocation);
skelly.setOnFire(20, true);
mc.system.runTimeout(() => {
let onfire = skelly.getComponent("onfire") as mc.EntityOnFireComponent;
log(onfire.onFireTicksRemaining + " fire ticks remaining.");
skelly.extinguishFire(true);
log("Never mind. Fire extinguished.");
}, 20);
The Entity Property identifier.
The property value. The provided type must be compatible with the type specified in the entity's definition.
Sets an Entity Property to the provided value. This property change is not applied until the next tick.
This function can't be called in read-only mode.
Throws if the entity is invalid. Throws if an invalid identifier is provided. Throws if the provided value type does not match the property type. Throws if the provided value is outside the expected range (int, float properties). Throws if the provided string value does not match the set of accepted enum values (enum properties
The x and y rotation of the entity (in degrees). For most mobs, the x rotation controls the head tilt and the y rotation controls the body rotation.
New location for the entity.
Optional
teleportOptions: TeleportOptionsOptions regarding the teleport operation.
Teleports the selected entity to a new location
This function can't be called in read-only mode.
const pig = overworld.spawnEntity("minecraft:pig", targetLocation);
let inc = 1;
let runId = mc.system.runInterval(() => {
pig.teleport(
{ x: targetLocation.x + inc / 4, y: targetLocation.y + inc / 4, z: targetLocation.z + inc / 4 },
{
facingLocation: targetLocation,
}
);
if (inc > 100) {
mc.system.clearRun(runId);
}
inc++;
}, 4);
Name of the entity type event to trigger. If a namespace is not specified, minecraft: is assumed.
Location to teleport the entity to.
Optional
teleportOptions: TeleportOptionsOptions regarding the teleport operation.
Returns whether the teleport succeeded. This can fail if the destination chunk is unloaded or if the teleport would result in intersecting with blocks.
Represents the state of an entity (a mob, the player, or other moving objects like minecarts) in the world.