Represents a block that can display text on it.

Hierarchy (View Summary)

Properties

block: Block

Block instance that this component pertains to.

isWaxed: boolean

Whether or not players can edit the sign. This happens if a sign has had a honeycomb used on it or setWaxed was called on the sign.

This property can throw when used.

typeId: string

Identifier of the component.

componentId: "minecraft:sign" = 'minecraft:sign'

Methods

  • Beta

    Parameters

    • Optionalside: SignSide

      The side of the sign to read the message from. If not provided, this will return the message from the front side of the sign.

    Returns RawText

    Returns the RawText of the sign if setText was called with a RawMessage or a RawText object, otherwise returns undefined.

    This function can throw errors.

  • Beta

    Parameters

    • Optionalside: SignSide

      The side of the sign to read the message from. If not provided, this will return the message from the front side of the sign.

    Returns string

    Returns the text of the sign if setText was called with a string, otherwise returns undefined.

    This function can throw errors.

  • Beta

    Parameters

    • Optionalside: SignSide

      The side of the sign to read the dye from. If not provided, this will return the dye on the front side of the sign.

    Returns DyeColor

    Gets the dye that is on the text or undefined if the sign has not been dyed.

    This function can throw errors.

  • Beta

    Returns boolean

    Whether the component is valid.

    Returns whether the component is valid. A component is considered valid if its owner is valid, in addition to any addition to any additional validation required by the component.

  • Beta

    Parameters

    • message: string | RawText | RawMessage

      The message to set on the sign. If set to a string, then call getText to read that string. If set to a RawMessage, then calling getRawText will return a RawText. If set to a RawText, then calling getRawText will return the same object that was passed in.

    • Optionalside: SignSide

      The side of the sign the message will be set on. If not provided, the message will be set on the front side of the sign.

    Returns void

    Sets the text of the sign component.

    This function can't be called in read-only mode.

    Throws if the provided message is greater than 512 characters in length.

    const signLocation: Vector3 = { x: 0, y: -60, z: 0 }; // Replace with your sign's coordinates
    const block = world.getDimension("overworld").getBlock(signLocation);
    if (!block) {
    world.sendMessage("Could not find a block at specified location.");
    return;
    }
    const sign = block.getComponent("minecraft:sign") as BlockSignComponent;
    const helloWorldMessage: RawMessage = { text: "Hello World" };
    sign.setText(helloWorldMessage);

    // Sign text will be saved as a RawText
    const result = sign.getRawText();
    world.sendMessage(JSON.stringify(result)); // { rawtext: [{ text: 'Hello World' }] };
    const signLocation: Vector3 = { x: 0, y: -60, z: 0 }; // Replace with your sign's coordinates
    const block = world.getDimension("overworld").getBlock(signLocation);
    if (!block) {
    world.sendMessage("Could not find a block at specified location.");
    return;
    }
    const sign = block.getComponent("minecraft:sign") as BlockSignComponent;
    const helloWorldText: RawText = { rawtext: [{ text: "Hello World" }] };
    sign.setText(helloWorldText);

    // There will be no data transformation unlike calling setText with a RawMessage
    const result = sign.getRawText();
    world.sendMessage(JSON.stringify(result)); // { rawtext: [{ text: 'Hello World' }] };
    const signLocation: Vector3 = { x: 0, y: -60, z: 0 }; // Replace with your sign's coordinates
    const block = world.getDimension("overworld").getBlock(signLocation);
    if (!block) {
    world.sendMessage("Could not find a block at specified location.");
    return;
    }
    const sign = block.getComponent("minecraft:sign") as BlockSignComponent;
    // Set sign to say 'Hello'
    sign.setText("Hello World");
    world.sendMessage(sign.getText() ?? "undefined"); // 'Hello World'
  • Beta

    Parameters

    • Optionalcolor: DyeColor

      The dye color to apply to the sign or undefined to clear the dye on the sign.

    • Optionalside: SignSide

      The side of the sign the color will be set on. If not provided, the color will be set on the front side of the sign.

    Returns void

    Sets the dye color of the text.

    This function can't be called in read-only mode.

    This function can throw errors.

  • Beta

    Parameters

    • waxed: boolean

    Returns void

    Makes it so players cannot edit this sign.

    This function can't be called in read-only mode.

    This function can throw errors.