Used to differentiate the component group of a variant of an entity from others. (e.g. ocelot, villager).

Hierarchy (View Summary)

Properties

Methods

Properties

typeId: string

Identifier of the component.

value: number

Current value for variant for this entity, as specified via components.

This property can throw when used.

componentId: "minecraft:variant" = 'minecraft:variant'

Methods

  • Returns boolean

    Whether the component is valid.

    Returns whether the component is valid. A component is considered valid if its owner is valid, in addition to any addition to any additional validation required by the component.