Script API - v1.20.60
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    Represents a block in a dimension. A block represents a unique X, Y, and Z within a dimension and get/sets the state of the block at that location. This type was significantly updated in version 1.17.10.21.

    Index

    Properties

    dimension: Dimension

    Returns the dimension that the block is within.

    isAir: boolean

    Returns true if this block is an air block (i.e., empty space).

    This property can throw when used.

    LocationInUnloadedChunkError

    LocationOutOfWorldBoundariesError

    isLiquid: boolean

    Returns true if this block is a liquid block - (e.g., a water block and a lava block are liquid, while an air block and a stone block are not. Water logged blocks are not liquid blocks).

    This property can throw when used.

    LocationInUnloadedChunkError

    LocationOutOfWorldBoundariesError

    location: Vector3

    Coordinates of the specified block.

    This property can throw when used.

    permutation: BlockPermutation

    Additional block configuration data that describes the block.

    This property can throw when used.

    LocationInUnloadedChunkError

    LocationOutOfWorldBoundariesError

    x: number

    X coordinate of the block.

    y: number

    Y coordinate of the block.

    z: number

    Z coordinate of the block.

    Methods

    • Returns Vector3

      Returns the @minecraft/server.Location of the center of this block on the X and Z axis.

    • Returns Vector3

      Returns the @minecraft/server.Location of the center of this block on the X, Y, and Z axis.

    • Parameters

      • componentId: string

        The identifier of the component (e.g., 'minecraft:inventory'). If no namespace prefix is specified, 'minecraft:' is assumed. Available component IDs can be found as part of the BlockComponentTypes enum.

      Returns BlockComponent

      Returns the component if it exists on the block, otherwise undefined.

      Gets a component (that represents additional capabilities) for a block - for example, an inventory component of a chest block.

      import { ItemStack } from "@minecraft/server";

      const getEntityInventoryComponent = block.getComponent("inventory");
      const inventoryContainer = getEntityInventoryComponent.container;

      // Custom function to add an item to the inventory
      function addItemToInventory(itemStack) {
      return inventoryContainer.addItem(itemStack);
      }

      // Custom function to move an item within the inventory
      function moveItemWithinInventory(fromSlot, toSlot) {
      inventoryContainer.moveItem(fromSlot, toSlot, inventoryContainer);
      }

      // Custom function to transfer an item from inventory to another container
      function transferItemToContainer(fromSlot, targetContainer) {
      return inventoryContainer.transferItem(fromSlot, targetContainer);
      }

      // Example usage of the custom functions
      const newItemStack = new ItemStack("apple", 10); // Assuming "apple" is a valid item
      const addedItem = addItemToInventory(newItemStack);
      if (addedItem) {
      console.log("Item added to inventory:", addedItem);
      }

      const sourceSlot = 2;
      const destinationSlot = 5;
      moveItemWithinInventory(sourceSlot, destinationSlot);

      const targetContainer = someOtherContainer; // Assuming 'someOtherContainer' is an instance of another container
      const transferredItem = transferItemToContainer(0, targetContainer);
      if (transferredItem) {
      console.log("Item transferred to another container:", transferredItem);
      }
    • Parameters

      • tag: string

        Tag to check for.

      Returns boolean

      Returns true if the permutation of this block has the tag, else false.

      Checks to see if the permutation of this block has a specific tag.

      import { world } from "@minecraft/server";

      // Fetch the block
      const block = world.getDimension("overworld").getBlock({ x: 1, y: 2, z: 3 });

      console.log(`Block is dirt: ${block.hasTag("dirt")}`);
      console.log(`Block is wood: ${block.hasTag("wood")}`);
      console.log(`Block is stone: ${block.hasTag("stone")}`);
    • Returns boolean

      True if this block object is still working and valid.

      Returns true if this reference to a block is still valid (for example, if the block is unloaded, references to that block will no longer be valid.)

    • Parameters

      • offset: Vector3

        The offset vector. For example, an offset of 0, 1, 0 will return the block above the current block.

      Returns Block

      Block at the specified offset, or undefined if that block could not be retrieved (for example, the block and its relative chunk is not loaded yet.)

      Returns a block at an offset relative vector to this block.