BetaReadonly BetabeforeThis event fires before a chat message is broadcast or delivered. The event can be canceled, and the message can also be updated.
Readonly BetabeforeThis event is fired before the triggering of an entity event that updates the component definition state of an entity. Within this event, you can cancel or shape the impacted components and event triggers.
Readonly BetabeforeThis event is fired before an explosion occurs.
Readonly BetabeforeFor custom items, this event is triggered before the set of defined components for the item change in response to a triggered event. Note that this event is only fired for custom data-driven items.
Readonly BetabeforeThis event fires before an item is used by an entity or player.
Readonly BetabeforeThis event fires before an item is used on a block by an entity or player.
Readonly BetabeforeFires before a piston is activated.
Readonly BetablockThis event fires for a block that is broken by a player.
Readonly BetablockThis event fires for each BlockLocation destroyed by an explosion. It is fired after the blocks have already been destroyed.
Readonly BetablockThis event fires for a block that is placed by a player.
Readonly BetabuttonThis event fires when a button is pushed.
Readonly BetachatThis event is triggered after a chat message has been broadcast or sent to players.
Readonly BetadataThis event is fired when an entity event has been triggered that will update the component definition state of an entity.
Readonly BetaeffectThis event fires when an effect, like poisoning, is added to an entity.
Readonly BetaentityReadonly BetaentityThis event fires when an entity hits (makes a melee attack) and potentially impacts another entity or block.
Readonly BetaentityThis event fires when an entity is hurt (takes damage).
Readonly BetaentityThis event fires when an entity is spawned.
Readonly BetaexplosionThis event is fired after an explosion occurs.
Readonly BetaitemThis event fires when a chargeable item completes charging.
Readonly BetaitemFor custom items, this event is triggered when the fundamental set of defined components for the item change. Note that this event is only fired for custom data-driven items.
Readonly BetaitemThis event fires when a chargeable item is released from charging.
Readonly BetaitemThis event fires when a chargeable item starts charging.
Readonly BetaitemThis event fires when any particular item is starting to be used by an entity or player.
Readonly BetaitemThis event fires when a chargeable item stops charging.
Readonly BetaitemThis event fires when any particular item is ending being used by an entity or player.
Readonly BetaitemThis event fires when any particular item is used by an entity or player.
Readonly BetaitemThis event fires when any particular item is used on a block by an entity or player.
Readonly BetaleverThis event fires when a lever activates or is deactivated.
Readonly BetamessageThis event is an internal implementation detail, and is otherwise not currently functional.
Readonly BetapistonThis event fires when a piston expands or retracts.
Readonly BetaplayerThis event fires when a player joins a world. See also playerSpawn for another related event you can trap for when a player is spawned the first time within a world.
Readonly BetaplayerThis event fires when a player leaves a world.
Readonly BetaplayerThis event fires when a player spawns or respawns. Note that an additional flag within this event will tell you whether the player is spawning right after join vs. a respawn.
Readonly BetaprojectileThis event fires when a projectile hits an entity or block.
Readonly BetaweatherThis event will be triggered when the weather changes within Minecraft.
Readonly BetaworldThis event fires when the script environment is initialized on a World. In addition, you can register dynamic properties within the scope of a world Initialize event.
Contains a set of events that are available across the scope of the World.