Script API - v1.19.70
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    Represents the state of an entity (a mob, the player, or other moving objects like minecarts) in the world.

    Hierarchy (View Summary)

    Index

    Constructors

    Properties

    dimension: Dimension

    Dimension that the entity is currently within.

    This property can throw when used.

    id: string

    Unique identifier of the entity. This identifier is intended to be consistent across loads of a world instance. No meaning should be inferred from the value and structure of this unique identifier - do not parse or interpret it.

    This property can throw when used.

    isSneaking: boolean

    Whether the entity is sneaking - that is, moving more slowly and more quietly.

    location: Vector3

    Current location of the entity.

    This property can throw when used.

    nameTag: string

    Given name of the entity.

    scoreboard: ScoreboardIdentity

    Returns a scoreboard identity that represents this entity.

    This property can throw when used.

    target: Entity

    Retrieves or sets an entity that is used as the target of AI-related behaviors, like attacking.

    This property can throw when used.

    typeId: string

    Unique identifier of the type of the entity - for example, 'minecraft:skeleton'.

    This property can throw when used.

    Methods

    • Beta

      Parameters

      • effectType: EffectType

        Type of effect to add to the entity.

      • duration: number

        Amount of time, in ticks, for the effect to apply.

      • Optionalamplifier: number

        Optional amplification of the effect to apply.

      • OptionalshowParticles: boolean

      Returns void

      Adds an effect, like poison, to the entity.

      This function can throw errors.

      const villagerId = "minecraft:villager_v2<minecraft:ageable_grow_up>";
      const villagerLoc: mc.Vector3 = { x: 1, y: 2, z: 1 };
      const villager = test.spawn(villagerId, villagerLoc);
      const duration = 20;

      villager.addEffect(MinecraftEffectTypes.poison, duration, 1);

      const fox = overworld.spawnEntity("minecraft:fox", {
      x: targetLocation.x + 1,
      y: targetLocation.y + 2,
      z: targetLocation.z + 3,
      });
      fox.addEffect(mc.MinecraftEffectTypes.speed, 10, 20);
      log("Created a fox.");

      const wolf = overworld.spawnEntity("minecraft:wolf", {
      x: targetLocation.x + 4,
      y: targetLocation.y + 2,
      z: targetLocation.z + 3,
      });
      wolf.addEffect(mc.MinecraftEffectTypes.slowness, 10, 20);
      wolf.isSneaking = true;
      log("Created a sneaking wolf.", 1);

    • Beta

      Parameters

      • tag: string

        Content of the tag to add.

      Returns boolean

      Adds a specified tag to an entity.

      This function can throw errors.

    • Beta

      Parameters

      • amount: number

        Amount of damage to apply.

      • Optionalsource: EntityDamageSource

        Additional option about the source of damage, which may add additional effects or spur additional behaviors on this entity.

      Returns boolean

      Applies a set of damage to an entity.

      This function can throw errors.

    • Parameters

      Returns void

    • Parameters

      • directionX: number
      • directionZ: number
      • horizontalStrength: number
      • verticalStrength: number

      Returns void

    • Returns void

    • Beta

      Parameters

      • OptionaluseEffects: boolean

        Whether to show any visual effects connected to the extinguishing.

      Returns boolean

      Extinguishes the fire if the entity is on fire. Note that you can call getComponent('minecraft:onfire') and, if present, the entity is on fire.

      This function can throw errors.

    • Beta

      Parameters

      Returns Block

      Returns the first intersecting block from the direction that this entity is looking at.

      This function can throw errors.

    • Beta

      Parameters

      • componentId: string

        The identifier of the component (e.g., 'minecraft:rideable') to retrieve. If no namespace prefix is specified, 'minecraft:' is assumed. If the component is not present on the entity, undefined is returned.

      Returns IEntityComponent

      Gets a component (that represents additional capabilities) for an entity.

    • Beta

      Parameters

      • identifier: string

      Returns undefined | string | number | boolean

      Returns the value for the property, or undefined if the property has not been set.

      Returns a property value.

      This function can throw errors.

    • Beta

      Parameters

      Returns Effect

      Effect object for the specified effect, or undefined if the effect is not present.

      Returns the effect for the specified EffectType on the entity, or undefined if the effect is not present.

      This function can throw errors.

    • Beta

      Returns Effect[]

      List of effects.

      Returns a set of effects applied to this item.

      This function can throw errors.

    • Beta

      Parameters

      Returns Entity[]

      Returns a potential set of entities from the direction that this entity is looking at.

      This function can throw errors.

    • Beta

      Returns string[]

      Returns all tags associated with an entity.

      This function can throw errors.

    • Beta

      Parameters

      • componentId: string

        The identifier of the component (e.g., 'minecraft:rideable') to retrieve. If no namespace prefix is specified, 'minecraft:' is assumed.

      Returns boolean

      Returns true if the specified component is present on this entity.

    • Beta

      Parameters

      • tag: string

        Identifier of the tag to test for.

      Returns boolean

      Tests whether an entity has a particular tag.

      This function can throw errors.

    • Beta

      Returns void

      Kills this entity. The entity will drop loot as normal.

      This function can throw errors.

    • Beta

      Parameters

      • identifier: string

      Returns boolean

      Removes a specified property.

      This function can throw errors.

    • Beta

      Parameters

      • tag: string

        Content of the tag to remove.

      Returns boolean

      Removes a specified tag from an entity.

      This function can throw errors.

    • Parameters

      • commandString: string

        Command to run. Note that command strings should not start with slash.

      Returns Promise<CommandResult>

      For commands that return data, returns a JSON structure with command response values.

      Runs a particular command asynchronously from the context of this entity. Note that there is a maximum queue of 128 asynchronous commands that can be run in a given tick.

      This function can throw errors.

    • Beta

      Parameters

      • identifier: string
      • value: string | number | boolean

        Data value of the property to set.

      Returns void

      Sets a specified property to a value.

      This function can throw errors.

    • Beta

      Parameters

      • seconds: number

        Length of time to set the entity on fire.

      • OptionaluseEffects: boolean

      Returns boolean

      Sets an entity on fire (if it is not in water or rain). Note that you can call getComponent('minecraft:onfire') and, if present, the entity is on fire.

      This function can throw errors.

    • Beta

      Parameters

      • degreesX: number
      • degreesY: number

      Returns void

      Sets the main rotation of the entity.

      This function can throw errors.

    • Beta

      Parameters

      • location: Vector3

        New location for the entity.

      • dimension: Dimension

        Dimension to move the selected entity to.

      • xRotation: number

        X rotation of the entity after teleportation.

      • yRotation: number

        Y rotation of the entity after teleportation.

      • OptionalkeepVelocity: boolean

      Returns void

      Teleports the selected entity to a new location

      This function can throw errors.

    • Beta

      Parameters

      • location: Vector3

        New location for the entity.

      • dimension: Dimension

        Dimension to move the selected entity to.

      • facingLocation: Vector3

        Location that this entity will be facing.

      • OptionalkeepVelocity: boolean

      Returns void

      Teleports the selected entity to a new location, and will have the entity facing a specified location.

      This function can throw errors.

    • Beta

      Parameters

      • eventName: string

        Name of the entity type event to trigger. If a namespace is not specified, minecraft: is assumed.

      Returns void

      Triggers an entity type event. For every entity, a number of events are defined in an entities' definition for key entity behaviors; for example, creepers have a minecraft:start_exploding type event.

      This function can throw errors.