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cancelIf set to true in a beforeChat event handler, this message is not broadcast out.
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messageMessage that is being broadcast. In a beforeChat event handler, message can be updated with edits before the message is displayed to players.
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senderPlayer that sent the chat message.
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sendIf true, this message is directly targeted to one or more players (i.e., is not broadcast.)
An event that fires as players enter chat messages.