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Posts > Cinematic Editor Changelog
By Jayly · Posted: 2026/03/03

Cinematic Editor Changelog

Changelog for Cinematic Editor Extension. Available at MCPEDL, CurseForge and Modbay.

2.2.4

  • Scene data format generated by Cinematic Editor Pro v2.2.3 or below will not be compatible with this version. Please re-export the scene with v2.2.4 or above to make it compatible with this version.

2.2.3

  • Fixed an issue where playing a scene would cause the game to freeze when hosted on powerful devices.

2.2.2

  • Updated distribution files to not include redundant files.
  • Distribution files are now bundled to .mcaddon format to make it easier for users to import the add-on to their worlds.

2.2.1

  • Fixed effects not working properly.
  • Added the ability to import scenes to Cinematic Editor.

2.2.0

  • Added Camera Distance field in Editor Debug Camera settings, allowing users to adjust the distance of the debug camera from the player for better scene visualization.
  • Fixed an issue with Vibrant Visuals not working in Minecraft Editor.

2.1.0

  • Added Vibrant Visuals toggle in Cinematic Editor panel.

    • Vibrant Visuals lets you preview the creation of your own custom scenes in real-time.

      This setting is not saved when reloading a Project or a custom scene.

      Note: It seems like this feature is broken natively in Minecraft Editor at the moment, so it may not work as expected.

  • Added image in the Cinematic Editor tooltip for better visibility.

  • Editor Add-on is now compatible with Minecraft v1.21.130 or above, rather than just Minecraft v1.21.130.

2.0.2

  • Scene data are now minified when exported to clipboard.

2.0.1

  • Cinematic Editor now requires Minecraft v1.21.110

2.0.0

  • Cinematic Editor now requires Minecraft v1.21.100

  • Updated Dependencies to use @minecraft/server 2.2.0-beta

  • Spline Interpolation System: Added support for Hermite spline interpolation for smoother camera movement between keyframes

    • New "Interpolation" dropdown with Line and Hermite options

    • Spline Subdivisions setting (2-20) for controlling smoothness vs performance

    • Added real-time spline path visualization with different spline types displayed, numbered keyframe labels, snap-to-block positioning.

    • Keyframe data can be modified by moving the respective widget.

    • Added hermite interpolation support.

      3D Hermite

  • Enhanced Camera Controls:

    • Added FOV (Field of View) control for keyframes
    • New camera settings including camera height (720p default), width (1280p default), and default FOV (70°)
    • Debug Camera System: Visual camera frustum display with widget-based visualization
      • Real-time camera position and rotation tracking
      • Interactive camera frustum corners with spline connections
      • Configurable aspect ratio and viewing distance
      • Toggle visibility through settings
  • Keyboard Shortcuts: Added CTRL + SHIFT + C hotkey to quickly toggle the Cinematic Editor tool

  • Improved User Interface:

    • Redesigned Scene Settings panel. Now it's located in the core menu, along with help, and testing features.
    • Added comprehensive tooltips and help documentation
    • Better error handling and user feedback with action bar notifications
  • Scene Export:

    • Added multiple export formats (optimized v3 and raw v2 JSON) with clipboard integration. Scene Import is not supported currently, but will be implemented soon.
    • Deprecated v1 scene export format.
    • Added support for camera fade effects, command execution, and time delays
    • Added instant camera transition, available on the easing dropdown.

1.4.1

  • Cinematic Editor now only works on Minecraft v1.21.50
  • Refracted codebase to not use deprecated Editor APIs
  • Fixed a bug where coordinates wasn't serialize to string
  • Renamed extensionName field to 'CameraEditor'

1.4.0

  • Editor extension now requires Minecraft Preview 1.21.30
  • Added ability to edit camera location and rotation on existing keyframes.
  • Player location and player rotation now shows selected keyframe's data instead of current player's data.
  • Vector3 fields now disables when there isn't a scene.
  • Editor can now export HUD visibility settings to cinematic runtime add-on.

1.3.2

  • Fix an issue with HUD elements not displaying when toggled on.
  • When playing the scene the following HUD elements can be shown if toggled on: ProgressBar, Hunger, AirBubbles, HorseHealth, StatusEffects, ItemText
  • Updated manifest
  • Resource pack now requires the same minimum engine version as behavior pack.

1.3.1

  • Cinematic Editor extension is compatible with Minecraft Preview 1.21.20
  • Fix an issue with missing strings caused by editor API change
  • [Experimental] Add toggles for showing specific HUD elements

1.3.0

  • Editor extension now requires Minecraft v1.21.10 Previews to run
  • Renamed 'Run Timeline' to 'Play Scene' - Plays the scene which is stored in editor extension storage.
  • Renamed 'Export Keyframes' to 'Export Scene' - Export the scene from editor extension storage to Cinematic Editor Runtime Add-On, which can be played through Scene Player item.
  • Group Export Scene and Play Scene button into 'Scene Action' pane
  • Added 'Reset Scene' button - Reset editor extension camera scene.
  • Updated Add-On Manifest metadata, changing license from MIT to All Rights Reserved.

1.2.0

  • Module version property is now the same as header.version
  • Editor extension is now compatible with 1.20.80-preview.21 or above.
  • Fix Vector class not exported from '@minecraft/server' module in 1.20.80-preview.21.
  • Output files are now bundled.

1.1.1

  • Editor extension is now compatible with 1.20.80 previews.
  • HUD is now hidden when 'Run Timeline' is pressed
  • When pressing 'Export Keyframes', the keyframe data will automatically transfer to Cinematic Runtime add-on. This requires cinematic runtime add-on to be loaded on editor world.

1.0.5

  • Fix a critical bug where world hangs when 'Run Timeline' is pressed.

1.0.4

  • Editor extension is now compatible with 1.20.70 previews

1.0.3

  • Exported data from Export Keyframes can now be used in Cinematic Runtime Add-On
  • Behavior packs and resource packs are now dependent, so when one of the resource or behavior pack is applied to world the other pack is also applied automatically.

1.0.2

  • Update pack name and description
  • Add-on is now compatible with 1.20.60 previews.

1.0.1

  • Export keyframes now converts keyframes into /camera commands

1.0.0

  • Added extension icon (icon by Mojang)

0.3.0-beta

  • Refactor storage system to make it compatible for latest Dynamic Properties changes.
  • Fix a bug where Ease Type and Ease Time aren't sync when changing keyframe selection.
  • Fix Ease Time not being able to input float numbers.
  • Export Content field is now hidden unless 'Export Keyframes' button is pushed.
  • Easing values are now saved automatically when changed.

0.2.0-beta

  • Increase maximum stored keyframes from 9 to 600
  • Fix the delay caused by running timeline
  • Text pane now disallow user from modifying the export content
  • Add easing into cinematic editor

0.1.0-beta

  • Add tool and pane with no functionality.
  • Add export content
  • Add player location, rotation

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